Initializing... drag & drop files here
Supports: ICO
Be honest about the limit here: ICO is a raster format (pixel grid), and SVG is a vector format (mathematical paths). True raster-to-vector conversion requires tracing — analyzing edges, quantizing colors, and emitting <path> elements. This converter performs that trace-based vectorization on the highest-resolution frame of your ICO, similar to the vtracer approach. It works beautifully for flat, low-color icons and poorly for photo-like icons.
If your goal is just a scalable wrapper around the original bitmap, that's a different operation — you'd embed the ICO's PNG frame inside an <svg><image .../></svg> wrapper, which scales without re-rasterizing but doesn't gain crisp edges. Most conversions you actually want belong in the tracing bucket.
<link rel="icon" type="image/svg+xml">. Keep a .ico fallback for older Safari and legacy browsers — see SVG to ICO for the reverse.prefers-color-scheme: dark and recolor its strokes. Impossible with a flat .ico.favicon-16.png, favicon-32.png, favicon-48.png, and favicon.ico with one favicon.svg.| Property | ICO | SVG |
|---|---|---|
| Type | Raster container (BMP or PNG frames) | Vector (XML path-based) |
| Max dimensions | 256x256 per frame (Windows Vista+) | Unlimited — defined by viewBox |
| Color depth | Up to 32-bit (24-bit + 8-bit alpha) | 24-bit color + full alpha |
| Multiple sizes per file | Yes — typically 16, 32, 48, 256 | No, but scales freely |
| Editable in text editor | No | Yes |
| CSS / JS interactive | No | Yes |
| Animation support | No | Yes (SMIL, CSS, JS) |
| Typical file size (simple icon) | 5-50 KB | 0.2-10 KB |
| Browser favicon support | All browsers since IE5 (1999) | Chrome 80+, FF 41+, Edge 80+, Safari 17+ |
| Best for | Windows desktop icons, legacy favicons | Modern responsive favicons, UI icons |
| ICO Content | Trace Quality | What to Expect |
|---|---|---|
| Flat / material icons (1-4 colors) | Excellent | Clean paths, sub-1 KB output |
| Monochrome glyphs | Excellent | Single fill path, ideal for CSS theming |
| Solid-color logos (up to ~8 colors) | Very good | Layered paths per color region |
| Icons with smooth gradients | Fair | Gradients flattened to discrete bands |
| Anti-aliased edges at 16x16 | Fair | Tracer may quantize halos into extra paths |
| Photographic or highly detailed icons | Poor | Large file, blobby paths — keep ICO to PNG instead |
| Precision | Path Decimals | Use When |
|---|---|---|
| 1-2 | M12.3 4.5 style |
You want the smallest possible SVG and don't mind angular curves |
| 3-5 | M12.345 4.567 |
Favicons and toolbar icons where 16-48 px rendering hides micro-detail |
| 6 (default) | Six decimals | Most icons — best balance of fidelity and size |
| 7-10 | Very high | Logos that will be displayed at 200 px+ and need pristine curves |
ICO files are tiny — usually 16x16 to 256x256 pixels. A vector tracer can only follow edges that exist in the source. If the original frame is 16x16, the tracer is working from 256 pixels, so a circle gets approximated as a polygon with visible facets. For better results, convert from a higher-resolution source: extract the 256x256 frame, or start with a PNG to SVG on a larger PNG of the same icon.
This tool traces — it analyzes the highest-resolution frame, quantizes colors, and emits real <path> elements. The output is a true vector with no embedded raster. If you wanted the embedded-bitmap approach (which would scale without re-tracing but stay pixelated when zoomed), you'd hand-write the SVG with a base64-encoded <image> tag.
ICO is a container that can hold multiple bitmaps at different resolutions (16, 24, 32, 48, 64, 128, 256). The converter picks the largest available frame because more source pixels mean a more accurate trace. If your .ico only contains a 16x16, that's what gets traced — and the result will be limited by that detail.
Yes — for Chrome, Firefox, Edge, and Safari 17+ on desktop. Reference it with <link rel="icon" type="image/svg+xml" href="favicon.svg">. iOS Safari support is partial as of iOS 17; older iOS, IE, and legacy Android browsers ignore SVG favicons entirely. The standard pattern is to ship both: SVG declared first for modern browsers, then ICO fallback at /favicon.ico. Use SVG to ICO to generate the fallback.
Yes. The 8-bit alpha channel from the ICO is read during tracing, and transparent regions become uncovered SVG canvas (no <rect> fill behind the paths). Semi-transparent pixels (anti-aliased edges) are clamped to either filled or empty during quantization, so very soft edges may sharpen.
Per Microsoft's spec, an ICO frame maxes at 256x256 pixels. The .ico container can technically hold many frames and grow into the megabytes, but the input cap for this tool is the standard upload limit shown on the homepage. Most real icons are under 200 KB.
<path> elements?The tracer creates a separate path for each contiguous color region. An icon with 5 visible colors typically produces 5-15 paths after merging. Icons with gradients or anti-aliasing get many more — gradient bands become layered paths, and aliased halos become slivers. Lower the Number Precision slider, or pre-process the ICO to a flat palette using Compress ICO before converting, to reduce path count.
Yes. Drop them all into the upload area in one go; each is converted independently. You'll get one .svg per .ico. Same Number Precision setting applies to every file in the batch — if you need different settings, run them in separate batches.
You can convert SVG to ICO with SVG to ICO, but it's a lossy round-trip. The SVG gets rasterized at standard icon sizes (16, 32, 48, 256) and re-encoded into an ICO container. The path data is discarded. Don't round-trip if you can avoid it — keep the original .ico as the master if you'll need .ico again.