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Supports: MP4, M4V
3G2 (3GPP2 Multimedia File) was published in January 2004 by the 3rd Generation Partnership Project 2 for CDMA2000 mobile networks — the cellular standard used in the US by Verizon Wireless, Sprint, US Cellular, and internationally by KDDI au in Japan. The container is byte-for-byte similar to the GSM-side 3GP spec (both are built on ISO Base Media / MPEG-4 Part 12), but 3G2 swaps the AMR audio family for CDMA-native voice codecs: EVRC, EVRC-B, EVRC-WB, 13K (QCELP), SMV, and VMR-WB. MP4, by contrast, is the universal modern video container with H.264 / H.265 / AAC. Common reasons people convert MP4 -> 3G2:
If your target is a GSM phone (AT&T, T-Mobile, most international carriers) instead of a CDMA one, convert MP4 to 3GP — the GSM-side cousin uses AMR-NB / AAC instead of EVRC / QCELP. For modern playback, MP4 stays MP4 — there's no need to convert it at all.
| Property | MP4 | 3G2 (3GPP2) |
|---|---|---|
| Specifying body | MPEG (ISO/IEC) | 3GPP2 (CDMA2000 partners) |
| Released | 2001 (MPEG-4 Part 14) | January 2004 |
| Container base | MPEG-4 Part 12 (ISO base media) | MPEG-4 Part 12 (ISO base media) |
| Common video codecs | H.264 (AVC), H.265 (HEVC), MPEG-4 Part 2, AV1 | H.263, H.264 (low/baseline profile), MPEG-4 Part 2 |
| Common audio codecs | AAC-LC, HE-AAC, HE-AAC v2, AC3, AMR | EVRC, EVRC-B, EVRC-WB, 13K (QCELP), SMV, VMR-WB, AMR-NB, AAC-LC |
| Notably missing in 3G2 | (n/a) | HE-AAC v2 and AMR-WB+ are NOT supported |
| Typical resolution | 720p / 1080p / 4K | 176x144 (QCIF), 320x240 (QVGA), 352x288 (CIF) |
| Network era | Universal — any modern device | CDMA2000 (Verizon, Sprint, US Cellular, KDDI au) |
| Modern relevance | Active universal standard | Legacy — CDMA networks shut down 2022-2024 in the US |
| Codec | Use it for | Notes |
|---|---|---|
| H.264 (default) | Mid-2000s+ CDMA smartphones, modern legacy emulators | Best quality-per-bit; pin to Baseline / Main profile for old hardware |
| H.263 | Truly old CDMA feature phones (pre-2008 Razr, enV, LG flip) | Patent-encumbered but ubiquitous on legacy CDMA firmware |
| MPEG-4 Part 2 | Mid-tier embedded devices and some signage hardware | Middle ground between H.263 and H.264 |
| AMR-NB (audio) | Voice-only clips, MMS attachments | 4.75-12.2 kbps, narrowband 8 kHz — voice only |
| AAC-LC (audio) | Music or mixed audio | 64-256 kbps stereo, broadest playback compatibility |
Note: this converter uses AMR-NB or AAC-LC as the audio defaults for 3G2 output. The CDMA-native voice codecs in the 3GPP2 spec (EVRC, QCELP, SMV, VMR-WB) are decoded on the playback device — they're rare in encoder pipelines because their licensing was tied to CDMA carriers.
3GP came out April 2003 from the 3GPP (the GSM/UMTS standards body); 3G2 came out January 2004 from 3GPP2 (the CDMA2000 standards body). The container layout is the same MPEG-4 Part 12 base, but the audio codec lists diverge along carrier-network lines: GSM used AMR-NB / AMR-WB / AAC-LC, while CDMA2000 used EVRC / QCELP / SMV / VMR-WB. They were two different standards organizations writing very similar specs for two different cellular ecosystems.
H.264 for almost everything — it's better quality per bit and works on every CDMA smartphone from roughly 2008 forward. Pin to Baseline or Main profile to stay safe on older firmware. H.263 only when targeting truly ancient CDMA feature phones (pre-2008 LG flips, early Razrs, BREW-based devices) where H.264 decoding is missing or buggy. MPEG-4 Part 2 for some mid-2000s embedded devices and signage hardware that sits between the two.
3G2 was designed for 64-384 kbps cellular bandwidth at 176x144 or 320x240 — orders of magnitude smaller than a 1080p MP4 at 5-10 Mbps. The default Quality Preset for 3G2 output drops bitrate to match the format's typical envelope. If your output looks too soft, raise the preset to Highest, increase the resolution preset, or set a Constant Bitrate manually. You're trading bitrate for legacy compatibility, which is the point of 3G2.
AMR-NB for voice-only clips, MMS attachments, and the smallest possible files (narrowband 8 kHz, 4.75-12.2 kbps). AAC-LC for music or mixed audio that needs to actually sound listenable on modern hardware (64-256 kbps stereo). The 3G2 spec also formally supports EVRC, EVRC-B, EVRC-WB, 13K (QCELP), SMV, and VMR-WB — those are CDMA-native voice codecs decoded on Verizon/Sprint hardware but rarely used in encoder pipelines today.
Verizon's CDMA 1xRTT/EV-DO network was shut down December 31, 2022 and Sprint's legacy CDMA finished retiring on T-Mobile's network in 2022. MMS today goes over LTE / 5G as RCS or SMS-with-attachment; modern phones receive MP4 or even WebP / HEIC. 3G2 is now mainly useful for legacy device testing, archival restoration of pre-2010 phones, and emulator / kiosk fixtures — not for live MMS to consumer devices.
The container itself doesn't cap resolution — 3G2 is a wrapper around MPEG-4 Part 12, which supports anything H.264 supports including 1080p and 4K. In practice, 3G2 files are nearly always QCIF (176x144), QVGA (320x240), or CIF (352x288) because the format was tuned for 3G CDMA bandwidth. Encoding 1080p inside a 3G2 container is technically valid but will be rejected by every legacy CDMA player you'd actually want 3G2 for.
Yes. Use the Trim section: select Time Range and enter start time + duration in seconds (12.5) or HH:MM:SS.sss (00:00:30.500). Trimming first means the encoder does less work and the output is smaller — useful when the target is an MMS attachment with a strict size cap.
AAC-LC re-encodes cleanly into 3G2 — pick AAC under Audio Codec to preserve music quality. Important caveat: the 3GPP2 spec explicitly excludes HE-AAC v2 and AMR-WB+, so if your MP4 used either, the converter re-encodes the audio (HE-AAC v2 -> AAC-LC by default, AMR-WB+ -> AMR-NB or AMR-WB). For voice-only sources, switching to AMR-NB produces the smallest 3G2 files and matches what legacy CDMA feature phones expect.
Yes. Drop in as many MP4 / M4V files as you want — entire folders work fine. They convert in parallel within your browser session and download individually or as a single ZIP. Settings can be applied uniformly (one quality preset and resolution for all 50 files) or tweaked per-file. Conversion happens in-browser, so the practical limit is your device's available memory, not a fixed cap.