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Supports: BMP
Most people who need this conversion are not trying to make a video — they are trying to get a picture onto a video timeline. A .bmp is a static Windows bitmap; .mov is Apple's QuickTime container, the format editing software treats as a first-class citizen. The converter encodes your bitmap as a video frame, holds it for a length you choose, and hands back a silent, motionless clip that drops onto a Final Cut, Premiere or Resolve timeline like any other piece of footage: trimmable, scrubbable and already the right frame size if you set one.
.mov. No sign-up, no watermark. Files are uploaded over an encrypted connection, converted on our servers, and deleted automatically after a few hours.A video frame is a fixed rectangle, and a bitmap almost never has exactly the right shape. Whatever is left over gets painted with the Background Color, which is why white bars appear by default around a 4:3 scan dropped into a 16:9 sequence. There are only two clean ways out: leave Video resolution on "Keep original" so the frame takes the bitmap's own dimensions and nothing is left over, or pick the fixed resolution that matches your sequence and accept — or deliberately choose — the fill colour.
| Where the clip is going | Fixed Resolutions preset to pick | Bitmap shape that fills it exactly |
|---|---|---|
| Standard HD timeline | 1920 x 1080 (Full HD) | 16:9 |
| 4K delivery | 3840 x 2160 (4K UHD) | 16:9 |
| Cinema-style project | 2048 x 1080 (2K DCI) | Slightly wider than 16:9 |
| Phone-first vertical video | 1080 x 1920 (Vertical Full HD) | 9:16 |
| Square social post | 1080 x 1080 (Square) | 1:1 |
| Portrait social post | 1080 x 1350 (Instagram Portrait) | 4:5 |
A slate or title card is one case where the bars are a feature: set the sequence resolution, choose a background colour that suits the piece, and the still lands centred with a deliberate surround rather than a stretched, distorted picture.
| MOV (QuickTime) | MP4 | |
|---|---|---|
| Origin | Apple's QuickTime File Format | The MPEG-4 file format, derived from QuickTime's |
| Video codec used here by default | H.264 | H.264 |
| Editing software | Native, first-class support across Final Cut, Premiere and Resolve | Equally well supported, occasionally less convenient |
| Browsers | Only Safari handles the video/quicktime type |
Plays everywhere |
| Phones, TVs, messaging apps | Fine on Apple hardware, patchy elsewhere | The safest choice by a wide margin |
| Pick it when | The clip is going into an edit, especially on macOS | The clip is going to be watched or shared as-is |
If you only wanted a smaller or more shareable picture, this is the wrong tool — a video container adds size and takes away everything convenient about an image file. BMP to PNG keeps every pixel losslessly and is much smaller than the bitmap. MOV earns its place when the destination is an edit: a slate, a title card, a full-frame still to cut against footage, or a placeholder of exact length that has to sit in a QuickTime-based workflow. It is also the wrong tool for animating a single image — motion needs either multiple source frames or effects applied on a timeline, and no still-to-video conversion can supply either.
Because the source is one static picture. A BMP has no audio track and no second frame, so the only thing a conversion can do is hold that image on screen for a set time. The result is a real video file with a real runtime — it scrubs, trims and cuts like footage — but nothing inside it changes. Sound and movement are added later, on a timeline.
The clip is exactly as long as the Duration you pick. The dropdown runs from a single frame at 1/60s up to 10 seconds per frame and starts on "5 seconds per frame". For a slate you will trim in an editor anyway, three to five seconds is comfortable; if you plan to hold the image for a long time, it is usually better to generate a short clip and extend it on the timeline than to bake in a long duration.
H.264 is preselected for a QuickTime target, which is the format every mainstream editor decodes without complaint. Because the QuickTime container is a container, the Video Codec list in the advanced options offers alternatives such as H.265, MPEG-4, MJPEG and several legacy encoders when a specific tool insists. For an import into Final Cut, Premiere or Resolve, the default is the right answer.
Very close, but not identical. A BMP stores pixels with no compression at all, while H.264 is a lossy codec, so encoding always costs a little fidelity — most visible on hard-edged content such as text and UI screenshots, least visible on photographs. Keep Video resolution on "Keep original" and leave the Quality Preset at "Very High (Recommended)" to stay as close to the source as possible. If pixel-exactness matters, the picture should stay a picture.
Because video/quicktime is not a format other browsers handle. On Apple hardware QuickTime files open everywhere — Finder, Preview, QuickTime Player, every editor — but Chrome, Firefox and Edge will not play them inline. That is a container issue rather than a codec issue: the same H.264 video inside an MP4 plays in every browser, which is why MP4 is the better target for anything web-facing.
Yes, and it is the preselected behaviour. Merge strategy starts on Merge images, so multiple uploads become a single MOV in which each picture is held for the Duration you set, in upload order, with hard cuts between them. Choose Video per image instead when the bitmaps are unrelated and each needs its own file.
Because size targeting relies on a source bitrate and runtime, and a still image provides neither, so the converter offers quality-based compression only for image sources. The two controls that actually move the file size are Quality Preset, which sets how many bits each frame is worth, and Duration, since a shorter clip simply contains fewer encoded frames.
It is uploaded over an encrypted connection, encoded on our servers, and deleted automatically after a few hours, along with the MOV you downloaded. There is no sign-up, no watermark, and nothing is shared or made public. Bitmaps are the heaviest common image files — a 1920x1080 24-bit BMP holds about 6.2 MB of pixel data — so upload time is normally the longest part of the job.