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Supports: DNG
DNG is a still photograph — Adobe's open camera RAW container — and ASF is Microsoft's multimedia container, the wrapper behind Windows Media. Converting between them is therefore a still-to-video render: your RAW frame is developed into an ordinary 8-bit picture and held on screen inside a silent .asf clip for a duration you choose. This page documents what each format actually is, what the encoder writes, and when wrapping a photo in a Windows Media container is the right call at all.
| Property | Value |
|---|---|
| Full name | Digital Negative |
| Publisher | Adobe |
| Introduced | 27 September 2004 |
| Built on | TIFF 6.0 structure; conforms to TIFF/EP |
| Current specification revision | 1.7.1.0, published September 2023 |
| Payload | Mosaiced sensor data plus the metadata needed to render it |
| Bit depth | Typically 12–16 bits per channel, linear |
| Transparency | None — a RAW capture is fully opaque |
| Plays in a browser or media player | No; needs RAW-aware software |
| Best for | Archival master with full editing latitude |
| Property | Value |
|---|---|
| Full name | Advanced Systems Format |
| Publisher | Microsoft (specification published on microsoft.com) |
| Type | Container only — Microsoft states the streams "can be in any compressed or uncompressed format" |
| Related extensions | .wmv and .wma denote ASF files carrying Windows Media Video / Audio codecs |
| File structure | GUID-prefixed objects: Header and Data are required, Index is optional |
| Designed for | Synchronised media streamed from media servers, HTTP servers, or local storage |
| Damage tolerance | A partially downloaded file still opens if it has the Header object and at least one Data object |
| Tooling status | The Windows Media Format 11 SDK is a legacy feature, superseded by Source Reader / Sink Writer |
| What this tool writes | H.264 video by default, no audio stream |
| Best for | Legacy Windows Media pipelines and players that specifically want .asf |
.dng onto the page or click "+ Add Files". You can queue several RAW files; the Merge strategy control decides whether they become one clip ("Merge images", the default) or one clip per photo ("Video per image")..asf. Files upload over an encrypted connection, are processed on our servers, and are deleted automatically after a few hours — no sign-up, no watermark.Before encoding, each RAW is re-rendered into a clean 8-bit picture and brought down to at most 4096 px on the long edge, because a full-resolution RAW frame is larger than the video encoder handles comfortably. The still is then looped for exactly the Image Duration you picked, encoded at one frame per second with B-frames disabled — there is no motion between frames, so higher framerates and predictive frames would only add bytes and a start-time offset. Our pipeline writes no audio stream at all, which is why the Audio Codec control that appears on video-source pages does not render here. For the same reason, the bitrate and target-file-size compression modes are hidden on this page: with a single held frame, quality-based encoding is the only mode that behaves predictably.
Because a photograph carries none. This is an image-to-video render, so the output contains one video stream and nothing else — the converter does not pad the clip with a silent audio track, and the Audio Codec setting is hidden for that reason. If you need narration or music, add it in a video editor after downloading.
Set Video Codec to WMV 2, which is Windows Media Video 8. The default H.264 inside an .asf wrapper is fine for VLC, mpv, and modern Windows builds, but older Windows Media Player installations expect a Windows Media codec in an ASF container. WMV 1 (Windows Media Video 7) is the more conservative fallback if WMV 2 still refuses to open.
Structurally, nothing — Microsoft's own documentation says the wmv and wma extensions are used to signal an ASF file whose content is encoded with the Windows Media Video and/or Audio codecs. The .asf extension is the generic one and can legally hold any codec. If your downstream tool keys off the extension rather than the container, convert to DNG to WMV instead and you will get the same family of file with the name it expects.
Those modes are deliberately hidden for image sources. A held still is a degenerate case for rate control: the encoder has one distinct frame to spend bits on, so a bitrate ceiling or a size target produces either a wildly overshooting or a needlessly blurry file. Quality Preset, Constant Quality, and Constraint Quality all behave sensibly here. If the finished clip is bigger than you need, shrink it afterwards with the video compressor.
Clip length equals the Image Duration value — "5 seconds per frame" by default, up to "10 seconds per frame". With several photos and Merge strategy on "Merge images", each photo contributes its own duration, so eight images at 5 seconds produce a 40-second slideshow. There is no audio track dictating length, so Duration is the only lever.
The Background Color, which is White by default on image sources. If you set a fixed or preset video resolution whose aspect ratio differs from the photo's, the picture is fitted inside the frame and the remaining bars take that colour rather than the image being stretched. Choose Black in the dropdown if you want the more conventional cinematic look.
It keeps the appearance, not the latitude. A DNG holds 12–16-bit linear sensor data that can still be re-exposed and re-white-balanced; encoding to video bakes one interpretation into 8-bit frames and compresses it. Keep the .dng as your master. For a still export that preserves far more of the original data, use DNG to TIFF.
Usually not. If the goal is to view, print, post, or email the picture, you want an image format — DNG to JPG for sharing or DNG to PNG for a lossless still. ASF makes sense when something downstream specifically ingests Windows Media: a legacy kiosk, an old presentation embed, or a broadcast pipeline. If you want a video but not the Microsoft container, DNG to MP4 is far more portable.
Your DNG travels over an encrypted connection, is rendered on our servers, and is deleted automatically after a few hours. There is no sign-up, no watermark, and files are never shared or made public. On a slow connection the practical constraint is upload time, since RAW files commonly run 20–60 MB each.