Initializing... drag & drop files here
Supports: GIF
This tool encodes an animated (or static) GIF into an ASF file — Microsoft's Advanced Systems Format, the container that sits behind .wmv and .wma. ASF is a legacy Windows Media target: a .asf file is essentially a .wmv with a more generic extension, and it exists today mainly to feed old Windows software, Windows Media Player-era devices, or a corporate or media-server pipeline that specifically asks for .asf. If you just want a small clip from a GIF that plays everywhere, convert to GIF to MP4 instead — same animation, far smaller, and it plays inline in every modern browser and phone. One thing worth knowing up front: by default this converter writes H.264 video inside the ASF container, not an old Windows Media Video codec — you only get WMV-family video if you choose it.
| Property | Value |
|---|---|
| Full name | Graphics Interchange Format |
| Released | 1987 (GIF87a); GIF89a, with animation, in 1989 |
| Developer | CompuServe |
| Payload | Lossless LZW-compressed raster frames |
| Color depth | Up to 256 colors per frame (8-bit palette) |
| Audio | None — GIF has no audio stream |
| Animation | Yes — multiple frames, each with its own timing |
| Best for | Short looping reactions, pixel art, simple animations |
| Property | Value |
|---|---|
| Full name | Advanced Systems Format (formerly Advanced/Active Streaming Format) |
| Developer | Microsoft |
| First released | Proprietary 1996; published publicly in 1998 |
| Role | Container only — it wraps codecs, it is not itself a codec |
| Typical video codecs | Windows Media Video (WMV) here, or H.264 (the default in this tool) |
Relationship to .wmv / .wma |
A .wmv (video) or .wma (audio) file is the same ASF container with a more specific extension |
| Native browser playback | No — Chrome, Firefox, Edge, and Safari do not play ASF/WMV through HTML5 video |
| Notable features | Network streaming, multiple synchronized streams, built-in DRM framework |
| Status | Legacy Windows Media format — superseded by H.264/MP4 for general use |
Microsoft's own documentation describes ASF as "the container format for Windows Media Audio and Windows Media Video-based content," and notes that the .wmv and .wma extensions simply mark an ASF file carrying Windows Media codecs. In other words, ASF is the package and WMV/WMA are common things you put inside it. That is why a .asf you create here behaves much like a .wmv: the same player support, the same lack of a transparency channel, and the same legacy-Windows footprint.
.gif onto the page or click "+ Add Files". Batch conversion is supported, and every file in the queue uses the same settings.It keeps its motion. We read every frame of the animated GIF and encode them in order into the ASF file's video stream, so a looping GIF becomes a playable clip of the same length — not a single held frame. The per-frame "Image Duration" control you may have seen on other image-to-video tools is hidden for GIF input precisely because the GIF already carries its own frame timing, and we use that timing directly. A static, single-frame GIF naturally produces a very short clip of that one image.
No. A GIF has no audio stream at all, so there is nothing to carry over — the resulting ASF is silent by nature, not muted. This is true for any GIF-to-video conversion. ASF can hold audio (it normally pairs WMV video with WMA audio), but there is no source audio here to encode. If you need narration or music, add an audio track afterward in a video editor.
Almost. ASF is the container; WMV is a Microsoft video codec and the more specific extension used when that container holds video. Microsoft's documentation states that a .wmv file is just an ASF file whose content is encoded with Windows Media codecs, so .asf and .wmv are the same underlying format differing mainly in extension and intended use. If your target specifically wants a .wmv file with a Windows Media Video stream, use our GIF to WMV converter; choose .asf here when a tool or server explicitly asks for the generic ASF extension.
By default it writes H.264 video wrapped in the ASF container, which keeps quality high and files reasonably small. If a legacy Windows application or device needs an actual Windows Media Video stream, switch the Video Codec to WMV 2 (Windows Media Video 8) or the older WMV 1 in Advanced Options. Pick a WMV codec only when the receiving system requires it — H.264 inside ASF is the better default for quality and size.
Usually not without help. ASF/WMV is a legacy Windows Media format, and modern browsers, iOS, and Android do not play .asf natively — you typically need Windows Media Player or a cross-platform player such as VLC. That is exactly why ASF is a poor choice for sharing: if the clip is headed anywhere modern, convert to GIF to MP4 instead, since H.264 MP4 plays inline in current browsers and on phones out of the box.
ASF/WMV video has no alpha (transparency) channel, so any transparent pixels in the GIF are flattened to a solid color during conversion. If your GIF relies on transparency, the result will have a filled background rather than see-through areas. When you genuinely need animation with transparency, keep the asset as APNG or animated WebP instead of converting it to a video container like ASF.
Rarely. Microsoft introduced ASF in the late 1990s as the backbone of Windows Media, and it still works in that ecosystem, but the wider world has moved to H.264/MP4 and WebM. Convert to ASF only when a specific Windows-only workflow, an older media server, or an archive explicitly requires a .asf file. For every other purpose — web, social, messaging, phones, modern editors — MP4 is the safe, universally playable choice via GIF to MP4.
No — the output can match the source but never exceed it. The GIF you upload is already limited to 256 colors per frame and whatever resolution and frame rate it was saved at. The video codec inside the ASF can technically hold far more color than that, so it won't add palette banding, but it can't invent detail the GIF never captured. In our testing, a photographic GIF re-encoded to ASF looks no crisper than the source; upscaling the resolution just enlarges the existing pixels rather than recovering lost color or sharpness.