Initializing... drag & drop files here
Supports: MP4, M4V
.ogg file — no sign-up, no watermark.This guide is for anyone who needs the audio out of an MP4 as an OGG file — most often game developers loading sound into Unity or Godot, or web authors who want a royalty-free <audio> source. Converting MP4 to OGG keeps only the audio track, re-encodes it as Ogg Vorbis, and discards the video, so the result is a small audio-only file. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours. The walkthrough below expands each step.
Drag and drop your file onto the page, or click "+ Add Files" to pick it from your computer. This converter accepts MP4 and M4V containers, and you can queue several clips at once to convert them with the same settings. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — no sign-up and no watermark.
Open Advanced Options to control the output. The output uses the Ogg Vorbis codec, which Xiph.org — the codec's maintainer — describes as "patent-and-royalty-free" and in the "same competitive class" as AAC. Under File Compression you have five ways to size the file:
Because Vorbis is efficient, a 128 kbps OGG is roughly comparable in perceived quality to a 192 kbps MP3, so you rarely need to push the bitrate high.
Two more controls live in Advanced Options. Audio Channel lets you force mono (smaller file, fine for voice or a sound effect) or keep the original stereo. Audio Sample Rate defaults to the source rate; drop it to 44.1 kHz or 22.05 kHz only if you specifically need a smaller file. If you only want a slice of the clip, set the Trim start and duration so the converter exports just that range instead of the whole track.
Click "Convert" and download your .ogg file. There is no sign-up and no watermark, and you can import the result straight into a game engine, audio editor, or web project.
Audio you can't convert here is usually audio that's locked or absent. DRM-protected MP4s (purchased movies, some streaming downloads) can't be re-encoded by any general converter, and a corrupted container may fail to open at all. If your MP4 carries multiple audio tracks (for example, separate language streams), an online converter typically exports the default track only — for picking a specific stream you'll want a desktop tool like ffmpeg or VLC. And if you actually need the video kept, this is the wrong tool: use a video format converter instead of an audio extractor.
| File Compression setting | Approx. Vorbis bitrate | Best for |
|---|---|---|
| Very High (Recommended) | ~192 kbps VBR | Music; a safe high-quality default |
| High | ~160 kbps VBR | General audio |
| Medium | ~128 kbps VBR | Voice, small web audio |
| Constant / Custom Bitrate | Your exact value | Matching an engine or player spec |
| Specific file size | Sized to your cap | Hitting an exact upload limit |
Vorbis runs in variable-bitrate mode by default, so these are targets rather than fixed rates. Because Vorbis is efficient, a 128 kbps OGG is roughly comparable to a 192 kbps MP3.
| Property | Ogg Vorbis | MP3 | Opus |
|---|---|---|---|
| Container | Ogg | Native .mp3 |
Ogg |
| License | Royalty-free | Patents expired | Royalty-free |
| Best bitrate range | 96-192 kbps | 128-320 kbps | 6-128 kbps |
| Game-engine import | Unity, Godot native | Widely supported | Less common |
| Very-low-bitrate speech | Fair | Weak | Best in class |
| Browser support | Wide (Safari 18.4+) | Universal | Wide (Safari 15+) |
| Get it here | Default output | MP4 to MP3 | MP4 to Opus |
No. This is an audio-extraction conversion: it pulls the audio track out of the MP4, encodes it as Ogg Vorbis, and drops the video stream entirely. The output is an audio-only .ogg file, which is why it is dramatically smaller than the source video.
Ogg Vorbis is royalty-free and compresses far smaller than uncompressed WAV, which matters for music and long clips. Godot's own documentation recommends Ogg Vorbis "for music, speech, and long sound effects" and WAV only for short, repetitive effects, because Vorbis trades a little decode CPU for much smaller files. Unity imports OGG natively as well.
At low-to-mid bitrates (roughly 96–192 kbps), Vorbis usually sounds slightly better than MP3 at the same rate, and equivalent-quality OGG files tend to run a little smaller. At high bitrates the audible difference is negligible. Spotify has historically streamed in Ogg Vorbis for exactly this size-to-quality balance.
Because the entire video stream is discarded, the audio-only OGG is typically a small fraction of the original — often on the order of 90% smaller for a normal video, depending on the source bitrate and length. In our testing, a 60-second 1080p MP4 with 128 kbps stereo audio produced an Ogg Vorbis file just under 1 MB.
By default this page outputs Ogg Vorbis, the most widely supported Ogg audio codec. The Ogg container can also carry Opus, FLAC, or Speex; if you specifically need an Opus file for low-bitrate speech, convert to Opus instead, which keeps the same Ogg framework with the newer codec.
Almost — global support is around 95%. Chrome, Firefox, and Edge (17+) have supported Ogg Vorbis playback for years, but Safari only added full support in version 18.4. If your audience includes older iPhones or Macs, serve an MP3 or AAC fallback in your <audio> element alongside the OGG.
Vorbis is designed to loop without a gap, which is why engines like Godot recommend it for background music over MP3. The converter writes a clean Vorbis stream, but the loop itself is enabled in your engine's import settings, not in the file — turn on the "loop" option on the audio resource, and set a loop offset there if your engine supports one.
By default the converter keeps the source sample rate, which for MP4 audio is usually 48000 Hz. You can lower Audio Sample Rate to 44100 Hz or 22050 Hz to shrink a voice clip, but there is no benefit to lowering it for music — it only discards high frequencies.