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Supports: PNG
Converting a PNG to a BMP gives you an uncompressed Windows bitmap: raw pixel data with no decoding step. It does not improve quality — PNG is already lossless, so a BMP holds the same pixels in a much larger file. Convert to BMP only when something downstream specifically needs a raw bitmap: legacy Windows software, an embedded display, or an image pipeline that reads BMP directly. If you just want a smaller or more shareable file, this is the wrong direction.
| Property | PNG | BMP |
|---|---|---|
| Compression | Lossless (DEFLATE) | Usually none; 4-/8-bit can use RLE, but 24-/32-bit are stored uncompressed |
| Typical file size | Small | Much larger — often several times the PNG |
| Quality | Lossless | Lossless (identical pixels; no gain over the source PNG) |
| Transparency | Alpha channel (8-bit) | Opaque in practice; only 32-bit BMP carries alpha, and most software ignores it |
| Bit depths | 1–16 bits/sample | 1, 4, 8, 16, 24, 32 bits/pixel |
| Standardized by | W3C Recommendation (Third Edition, 2025) | Microsoft/OS/2 device-independent bitmap; no formal ISO standard |
| Best for | Web, sharing, storage | Legacy Windows apps, embedded/firmware assets, raw-bitmap pipelines |
.bmp and rejects PNG.No. PNG is already a lossless format, so the BMP contains exactly the same pixels — there is nothing to "improve." The only thing that changes is that the data is now stored uncompressed, which makes the file larger without adding any detail.
Because BMP normally stores every pixel uncompressed, while PNG packs the same image with lossless DEFLATE compression. A 24-bit BMP roughly takes width × height × 3 bytes plus a small header regardless of the content, so a PNG that compressed well can balloon to several times its size as a BMP. This is expected, not a conversion error.
In practice, no. Most BMP files are opaque, and the common 24-bit BMP has no alpha channel at all. Only the later 32-bit BMP variant can carry alpha, and a lot of software ignores it — so transparent areas are typically flattened onto a solid background. If transparency matters, keep the PNG.
BMP supports 1, 4, 8, 16, 24, and 32 bits per pixel. A full-color photo or screenshot normally maps to a 24-bit BMP (true color, no alpha), which is the most widely compatible choice for legacy Windows software and raw-bitmap pipelines.
The BMP container does define RLE compression for 4-bit and 8-bit indexed images, but 16-, 24-, and 32-bit BMPs are stored uncompressed, and most tools that ask for BMP expect the plain uncompressed form. That is exactly why people choose BMP — they want raw pixels, not another compressed file.
Yes. BMP is one of the oldest and most broadly supported raster formats: it opens in Windows Photos and Paint, Preview on macOS, and the standard image viewers on Linux, plus virtually every image editor. The catch is size and lack of transparency, not compatibility.
In our testing, a 1920×1080 24-bit screenshot exported to roughly a 6 MB BMP from a PNG well under 1 MB — so plan for large outputs. The main practical limit is upload size and time rather than the conversion itself. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours after conversion — no sign-up, no watermark, never shared or made public.