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Supports: PSD
.psd document. Batch conversion is supported, so you can queue several PSDs in one session..svg. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — no sign-up, no watermark, never shared.PSD is Adobe Photoshop's native binary format — a layered, raster (pixel-grid) document with channels, masks, adjustment layers, and smart objects. SVG (Scalable Vector Graphics) is a W3C XML-based vector format that describes images as mathematical paths and shapes. The two are fundamentally different: PSD stores "what color is each pixel," SVG stores "draw a curve from here to there with this fill."
Going from PSD to SVG is therefore a tracing operation — the converter flattens your PSD's layers, renders the canvas to pixels, then runs a raster-to-vector algorithm (in the open-source ecosystem this is typically Potrace or VTracer) to detect edges, cluster colors, and fit curves. The output is genuine <path> elements you can scale infinitely and edit in any vector editor — but it is not a 1:1 reconstruction of your Photoshop layers, and it is not magic on photographic content.
This conversion is not appropriate for photographs, painted artwork, soft gradients, or anything with photographic detail — those produce huge, ugly SVGs with thousands of jagged paths. For photographic PSDs, export a raster: PSD to PNG for transparency or PSD to JPG for smaller files.
| Property | PSD (input) | SVG (output) |
|---|---|---|
| Type | Raster (pixels) + layered binary | Vector (XML paths) |
| Owner / spec | Adobe (proprietary, partially documented) | W3C open standard (SVG 1.1, SVG 2) |
| Scales infinitely without quality loss | No — pixelates above 100% | Yes — math paths re-render at any size |
| Layers preserved through conversion | Source has full layers | Flattened during trace; output is path-grouped |
| Text remains editable | Yes (live text layers) | No — text becomes path outlines |
| Adjustment layers / smart filters | Yes | Baked into pixels before tracing |
| File size for a logo | 1-10 MB typical | 5-100 KB typical |
| File size for a photograph | 5-200 MB | Will be huge and unusable |
| Browser-native rendering | No — needs export | Yes — <img src="x.svg"> works in all modern browsers |
| Best for | Photo editing, layered design source | Logos, icons, line art, web UI |
| PSD content | Recommended output | Why |
|---|---|---|
| Single-color logo, icon, monogram | SVG | Few paths, perfect scaling, tiny file |
| Multi-color flat illustration (2-8 colors) | SVG (precision 6-8) | Clean cluster boundaries trace cleanly |
| Line art, comic ink, hand-lettering | SVG | Edges are crisp; trace preserves silhouette |
| Soft gradient, watercolor, brush textures | PNG instead — see PSD to PNG | Tracing produces noisy stepped bands |
| Photograph or photo composite | JPG instead — see PSD to JPG | Trace explodes into thousands of tiny paths |
| Mockup with photo background + vector overlay | Export overlay alone, or rasterize | Mixed content traces poorly |
| Document or layered presentation | PDF instead — see PSD to PDF | Multi-page or print-ready layout |
No. The PSD is flattened to a single raster image before tracing, so layers, adjustment layers, layer masks, smart objects, and live text are all baked in. Text becomes traced path outlines (no longer editable as text), and effects like drop shadows or gradient overlays are rendered into the pixel canvas first. Keep your .psd as the editable master and treat the SVG as a delivery format.
Because PSD is raster and SVG is vector — there are no pre-existing paths in a flattened PSD to copy over. The converter has to detect edges in the pixel data, cluster regions of similar color, and fit Bezier curves to those region boundaries. That algorithmic step (Potrace, VTracer, and similar engines) is what "tracing" means. If your PSD's only content is a Photoshop shape layer, that shape's geometry is still rasterized first, then re-traced from the pixels — which is why a tiny vector circle can come back as a 12-point polygon.
It does two jobs from one value. It sets how many decimal places of geometric coordinate precision are written to each <path> d attribute, and it sets the colour precision — the number of significant bits per RGB channel used when the image is clustered into regions. At precision 1, points snap to whole-pixel grids and similar colours merge into a handful of shapes — small file, slightly jagged curves, few paths. At precision 8, paths preserve sub-pixel detail with longer coordinate strings and more colours stay separate — bigger file, smoother edges, more paths. Defaults of 4-6 are a good balance for most logos. Eight is the hard ceiling: an RGB channel holds only 8 bits, so setting the slider to 9 or 10 pushes the colour precision out of range and the run aborts with no file at all.
Not from a flattened PSD-to-SVG conversion in this tool. To preserve shape layers as native vectors, open the PSD in Photoshop itself and use File > Export > Export As > SVG (Adobe re-enabled this through the legacy "Export As" dialog after the 2021 redesign — see Adobe's community thread). Alternatively, copy the shape layer and use Edit > Copy SVG, then paste the SVG markup into a text file. Both routes only carry over true vector content (shape layers, live text); raster pixel layers are dropped or embedded as raster.
Because tracing a photograph means trying to fit vector paths around every gradient transition, every JPEG noise speckle, and every soft shadow — easily tens of thousands of paths. The result is an SVG that is larger than the original PSD, slow to render, and visually worse than a simple PNG. SVG is built for graphics with discrete shapes and flat colors. For photos, export raster: PSD to PNG keeps transparency, or PSD to JPG wins on file size.
The tracing step is the same; the only difference is what produced the input pixels. A PSD that's been carefully designed at high resolution with flat colors traces just as well as a clean PNG export of that same canvas. If your PSD is mostly raster effects, you may get equivalent results by first exporting a high-res PNG and running PNG to SVG or JPG to SVG. The PSD route saves a step but does not produce better tracing.
Yes. The output is standard SVG 1.1 with <path>, <g>, and fill attributes, so any vector editor opens it. You can recolor fills, delete unwanted paths, simplify the geometry with the editor's path-simplify tools, or convert it to AI/EPS for print workflows. If you need a different file extension, SVG to PNG handles the reverse for raster delivery.
Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — nothing is shared or added to a public gallery. There is no watermark on the output SVG and no sign-up required. Treat the on-page file list as a temporary handoff rather than storage: download anything you want to keep before you close the tab.
First, raise "Number precision" to 7 or 8 and reconvert — that gives the path coordinates more decimal places and lets the tracer keep more colour regions apart. Do not go past 8: positions 9 and 10 abort the job and return nothing, because colour precision only accepts 1 to 8 bits per channel. If detail is still missing, the issue is upstream: Photoshop's flatten step lost it. Open the PSD, increase canvas resolution (Image > Image Size, target 2-4x your final size), flatten cleanly, and re-export. For artwork with very fine strokes or anti-aliased text, also consider whether SVG is the right target at all — if the goal is web display at a fixed size, a high-DPI PNG often looks better and weighs less than an over-traced SVG.