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Supports: SWF
.swf Flash movie, or click "+ Add Files" to browse. Batch upload is supported, and the converter accepts ADPCM, MP3, Nellymoser, and Speex audio streams embedded inside SWF containers.Adobe officially ended Flash Player support on December 31, 2020, and pushed a blocking update on January 12, 2021 that prevents SWF playback in the desktop runtime. The audio inside those .swf files — voiceovers, e-learning narration, game soundtracks, embedded music — is still valuable, but increasingly hard to play back. WMA (Windows Media Audio, released August 1999) is a sensible target when your library lives on Windows and you want native playback in Windows Media Player, Groove, or Windows-based car stereos.
.swf titles with original music. WMA at 128–192 kbps keeps the soundtrack at near-CD quality for personal archiving.| Property | SWF (audio inside) | WMA |
|---|---|---|
| Category | Container — Flash movie | Pure audio codec |
| Released | May 1996 (FutureSplash → Flash) | August 17, 1999 |
| Runtime status | Adobe EOL Dec 31, 2020 | Actively shipped in Windows 11 |
| Internal codecs | ADPCM, MP3, Nellymoser, Speex | WMAv1, WMAv2, WMA Pro, WMA Lossless |
| Max channels | Depends on inner codec (usually stereo) | 2 (WMA standard); 7.1 (WMA Pro) |
| Max sample rate | 44.1 kHz typical | 48 kHz (WMA), 96 kHz (WMA Pro/Lossless) |
| Plays in Windows Media Player | Requires Flash plug-in (deprecated) | Native |
| Plays in VLC | Yes, but Flash decoding fragile | Yes |
| Typical use today | Legacy archives only | Windows-ecosystem audio |
| Setting | Bitrate | Best for | File size (3-min clip) |
|---|---|---|---|
| WMAv2 64 kbps mono | 64 kbps | Speech, audiobooks, e-learning narration | ~1.4 MB |
| WMAv2 96 kbps stereo | 96 kbps | Podcasts, voice with background music | ~2.1 MB |
| WMAv2 128 kbps stereo | 128 kbps | General music — near-CD perceived quality | ~2.8 MB |
| WMAv2 192 kbps stereo | 192 kbps | Game soundtracks, archival music | ~4.2 MB |
| WMAv2 320 kbps stereo | 320 kbps | Maximum WMA standard quality | ~7.0 MB |
| WMAv1 128 kbps stereo | 128 kbps | Legacy Windows Media Player 7/8 compatibility | ~2.8 MB |
Need a different audio target? See SWF to MP3 for the most portable option, SWF to WAV for uncompressed editing, or SWF to AAC for mobile-first playback. Going the other direction, WMA to MP3 is the most common follow-up.
Adobe Flash Player has been blocked since January 12, 2021 — major browsers removed the NPAPI/PPAPI plug-in years earlier. Even with the standalone Flash Projector, modern Windows and macOS often quarantine it. Pulling the audio out to WMA decouples your soundtrack from a dead runtime so it keeps playing in 2026 and beyond.
WMAv2 unless you have a specific reason. WMAv2 (released with Windows Media Audio 8 in 2001) supports variable bitrate, has better compression efficiency, and is the default in every Windows version since XP. WMAv1 only matters if your target device is Windows Media Player 7 from 2000 or an early Pocket PC.
Yes. The full audio stream from your SWF — whether it is a single embedded MP3 track, multiple ADPCM event sounds, or a Nellymoser voice stream — is decoded and re-encoded into a continuous WMA file. If you only need a segment, use the Trim option to set start and duration.
The SWF was likely using a heavily compressed inner codec (Nellymoser at 22 kHz mono is around 22 kbps) while you encoded WMA at a higher rate. Drop to 64 kbps mono in Constant Bitrate to match the source weight, or pick SWF to MP3 if you want a more compact target.
The standard WMA codec is stereo-only (2 channels at up to 48 kHz). Surround SWFs are rare — SWF rarely carries more than stereo — so this is almost never a constraint. For true multichannel work, encode to WMA Pro (up to 7.1 at 96 kHz) or use SWF to WAV and master from there.
Yes. Windows Media Player Legacy and the new Media Player app both decode WMA natively. macOS does not ship a WMA decoder, but VLC, Audacity, and foobar2000 handle it cross-platform. If your audience is mixed-OS, MP3 or AAC are safer; if it is Windows-only, WMA is fine.
Yes. Drop multiple .swf files into the uploader at once and the same Quality Preset, Codec, Sample Rate, and Channel settings apply to each. Each file produces its own .wma download.
Yes. SWF decoding happens on our servers using libswfdec-class tooling — your browser never loads Flash. That is the point: you no longer need a runtime Adobe killed off five years ago to recover the audio.
No. Uploaded SWFs and the generated WMA are removed from our servers shortly after your download completes. The conversion is free, with no watermarks, no sign-up, and no file count limit.