Initializing... drag & drop files here
Supports: WEBM
To convert WebM to GIF, upload your WebM file to XConvert, trim it to the moment you want, set the frame rate to about 15 fps, width to roughly 480 px, and reduce the color palette, then click Convert. Everything runs on our servers — no software to install, no watermark.
Real result: a short WebM becomes a GIF that auto-plays inline in email, Slack, and older clients that don't support WebM. Keep clips short, since a GIF is usually larger than the source WebM.
WebM (VP8 / VP9 codec) is the de-facto video format on the modern web — small, efficient, used by YouTube, Twitter, Reddit, and most browser-based screen recorders. The catch: WebM only plays inside browsers and a few apps. GIF plays everywhere — messaging, email, documentation, image viewers, even offline. Common reasons people convert WebM → GIF:
| Property | WebM | GIF |
|---|---|---|
| Compression codec | VP8 / VP9 (modern) | Per-frame LZW (1987) |
| Color depth | 24-bit (16M colors) | 8-bit (256 colors max) |
| Audio | Yes | No |
| Typical size for 5-sec clip | 200-800 KB | 1-8 MB |
| Universal playback | Browsers + a few apps | Every device, every viewer |
| Looping | Manual | Automatic |
| Best for | Web video, screen recording source | Embedding, sharing, reactions |
A 500 KB WebM can easily become a 5 MB GIF. This is normal — GIF stores every pixel of every frame with limited compression. Reduce resolution, frame rate, and palette size to control output.
| Setting | Effect on size | Best for |
|---|---|---|
| 24-30 fps, 256 colors | Largest, smoothest | Photographic content, slow-motion |
| 15 fps, 128 colors | Balanced | Screen recordings, UI demos |
| 10 fps, 64 colors | Compact | Memes, reactions, GitHub READMEs |
| 8 fps, 32 colors | Smallest | Long clips that must fit in a forum upload |
Upload your WebM file to XConvert, then choose GIF as the output. Trim the clip, set the frame rate to around 15 fps and the width to about 480 px, and reduce the color palette to keep the file manageable. Click Convert and download the GIF — it processes on our servers, with no sign-up and no watermark.
WebM compresses each frame referencing previous frames (inter-frame compression with VP8/VP9). GIF stores every frame independently using a 256-color palette and basic LZW compression — algorithms designed in 1987. A 1080p, 30-second WebM at 1 MB can become a 30 MB GIF. The fix is to drop resolution to 480-720 px wide, frame rate to 10-15 fps, and palette to 64-128 colors. That preserves the visual story while shrinking the file 5-10×.
There's no hard cap, but GIF gets impractically large past ~10 seconds at full quality. For longer clips, reduce frame rate to 8-10 fps and resolution to 480 px wide, or split the clip into multiple shorter GIFs. If you need a long animation that stays small, consider keeping it as WebM or using WebM to MP4.
Yes. Use the "specific frame" mode to grab one frame from a chosen timestamp, or "multiple frames" to extract a sequence. Output formats include JPG and PNG if you don't need animation — see WebM to JPG for that.
WebM with VP9 supports an alpha channel; GIF supports only 1-bit transparency (a pixel is either fully transparent or fully opaque). XConvert maps WebM alpha down to the binary GIF transparency model. Soft / antialiased edges in the WebM will look hard-edged in the GIF.
Drop fps to 10, set width to 480 px, palette to 64 colors. A 5-second clip at those settings typically lands at 1-3 MB. For tighter caps, reduce duration: trim the clip first using WebM cutter before converting.
10-15 fps is the GIF sweet spot — smooth enough to read motion, half the size of 30 fps. 8 fps works for slow UI demonstrations. 24-30 fps only matters for slow-motion content; for everything else it doubles file size for marginal smoothness gains.
Yes — drop in as many WebM files as you want. Each converts in parallel on our servers. Download individually or as a ZIP. Settings can apply to all files or be set per-file.
Mostly yes, with two caveats: colors might shift slightly because GIF caps at 256 colors per frame (red text on dark gradients is the worst case for banding), and very fine motion (mouse cursor at 60 fps) becomes choppier at 15 fps. Both are acceptable for documentation; for crisp UI captures, WebM to MP4 preserves full color and frame rate.