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Supports: XVID
Xvid is a free, GPL-licensed implementation of MPEG-4 Part 2 Advanced Simple Profile, almost always wrapped in an AVI container alongside an MP3, AC3, or PCM audio track. Converting "Xvid to OGG" really means demuxing the AVI's audio stream and re-encoding it as Ogg Vorbis — a royalty-free codec that Xiph released in 2000 and that ships with every major game engine. The result is a small, license-free audio file you can redistribute without paying patent fees.
<audio>, making it a fine fallback alongside AAC for web players.| Property | Xvid in AVI | OGG (Vorbis) |
|---|---|---|
| Type | Video container + codec | Audio-only container |
| Codec spec | MPEG-4 Part 2 ASP (2001-) | Vorbis I (Xiph, 2000) |
| Licensing | Xvid GPL; MPEG-4 ASP patents (mostly expired by 2024) | Patent-free, royalty-free |
| Typical use | Legacy DVD rips, camcorder AVIs | Game audio, web audio, FLOSS pipelines |
| Audio inside | MP3, AC3, PCM, sometimes AAC | Vorbis (this output) |
| Native browser playback | None | All evergreen browsers |
| Game-engine import | Re-encode required | Direct in Unity, Unreal, Godot |
| Use case | Mode | Setting | Approx bitrate |
|---|---|---|---|
| Voice / dialogue | Constant Bitrate | 96 kbps, Mono, 22050 Hz | ~96 kbps |
| Game SFX | Quality Preset | Medium, Stereo, 44100 Hz | ~128 kbps |
| Game music loop | Variable Bitrate | High, Stereo, 44100 Hz | ~160-192 kbps |
| Music rip | Quality Preset | Highest, Stereo, 44100 Hz | ~224-256 kbps |
| Archival / mastering | Custom Bitrate | 320 kbps, Stereo, 48000 Hz | 320 kbps |
OGG (Ogg Vorbis) is an audio-only container as configured here. The Xvid video stream is discarded and only the audio track is re-encoded as Vorbis. If you want to keep video, look at Xvid to MP4 instead.
OGG Vorbis. Unity, Unreal Engine, and Godot all natively import.ogg, and Vorbis is patent-free so you can ship the decoder with your build. MP3's most aggressive patents expired in 2017, but Vorbis still has the engine-tooling edge — Unity recompresses imported audio to Vorbis on most platforms anyway. For pure device compatibility outside games, see Xvid to MP3.
For new projects without legacy constraints, Opus is usually better — Xiph itself recommends deprecating Vorbis in favor of Opus for new applications, and Opus delivers higher quality at lower bitrates. But Unity, Godot, and many older audio libraries expect Vorbis specifically, so OGG Vorbis remains the safe choice for game-engine pipelines and any tool that says "OGG."
Vorbis at 160-192 kbps (Quality Preset High, or VBR around q5-q6) is generally transparent for music — meaning most listeners can't distinguish it from the source. 256 kbps is overkill for Vorbis but useful if the AVI's source audio was already high-bitrate AC3 or PCM and you want maximum headroom.
No. Re-encoding is always lossy when the source is itself lossy (MP3 or AC3 inside the AVI). Pick a higher Vorbis bitrate (192+ kbps) so generation loss is minimal. If the AVI carries PCM audio (uncommon but possible in DV/HDV camcorder rips), you start from a lossless source and the loss is one generation only.
Yes. Open the Trim section, enter a Start time and Duration in HH:MM:SS.ms format. Useful for grabbing a single song from a concert AVI, isolating a cutscene's dialogue, or skipping the leader/trailer of a TV-rip. Stacking trims requires multiple conversion runs.
The Audio Channel selector defaults to ORIGINAL, which preserves the source channel layout; Vorbis I supports up to 8 channels. Set it to Stereo to downmix surround content to two-channel for headphones or web playback, or Mono for voice-only extraction.
Safari added Ogg Vorbis playback in macOS Big Sur (Safari 14.1, 2021) and the same WebKit version on iOS. For older Apple devices you'd still need AAC — convert to Xvid to AAC for that case. Android, Windows, and Linux have supported Vorbis for over a decade.
No — "Xvid" almost always means an AVI file with an Xvid-encoded video track. The audio extraction path is the same as AVI to OGG. Use whichever URL matches how you describe your source; the underlying processing is identical.