Initializing... drag & drop files here
Supports: DIVX
This tool pulls the soundtrack out of an early-2000s DivX video and saves it as a standalone .ogg audio file — the picture is discarded and only the sound is kept. The real decision here is which codec goes inside that .ogg: it defaults to Vorbis, the open codec that game engines and legacy Ogg tooling expect, but you can switch it to Opus, the newer and more efficient Xiph codec. Short answer: keep Vorbis if a game engine or older Ogg toolchain has to read the file; switch to Opus if your target is modern and you just want the smallest clean file.
| Property | Vorbis (default) | Opus (switchable) |
|---|---|---|
| Maintainer | Xiph.Org Foundation | Xiph.Org Foundation |
| Standard / released | Vorbis I spec, 2002 | IETF RFC 6716, 2012 |
| Compression | Lossy | Lossy |
| Typical bitrate range | ~45–500 kbps | 6–510 kbps |
| Efficiency at low bitrate | Good | Better (transparent at lower kbps) |
| Royalty status | Royalty-free (Xiph ran a patent search) | Royalty-free |
| Game-engine support | Native in Unity, Unreal, Godot | Newer engines only |
| Browser playback | Chrome, Firefox, Edge, Opera; Safari 18.4+ | Chrome, Firefox, Edge; Safari partial |
| Xiph's current advice | Superseded — see next column | Recommended for new projects since 2013 |
.ogg Vorbis era..divx file onto the page, or click "+ Add Files" to browse. Queue several clips and they all convert with the same settings..ogg target defaults to Vorbis; the Audio Codec dropdown also offers Opus, FLAC, and Speex. Leave it on Vorbis for game engines and legacy Ogg tooling..ogg file individually or as a ZIP. No sign-up, no watermark.No. This is an audio extraction — the DivX video track is discarded and you get an audio-only .ogg file. DivX is a brand of MPEG-4 Part 2 (ASP) compression from the early-2000s AVI ripping era (the movies that fit a feature onto a single CD), and this tool keeps only its soundtrack. If you want to keep the picture in a modern format instead, convert the whole clip with DivX to MP4.
No, and that is an honest limit rather than a tool flaw. DivX files in AVI almost always carry MP3 or AC-3 (Dolby Digital) audio, both already lossy, so re-encoding to Vorbis or Opus is a lossy-to-lossy transcode that cannot rebuild detail the original codec already threw away. The win is efficiency, not regained quality: pick a bitrate at or near the source to avoid adding noticeable new loss, since pushing it far higher just makes a bigger file.
For a brand-new project, Opus is the technically better codec — it holds quality at lower bitrates and Xiph has recommended it over Vorbis since 2013. The reason to still choose .ogg Vorbis is compatibility: Unity, Unreal, and Godot all default to Ogg Vorbis for compressed audio, and many asset importers and older Ogg toolchains expect Vorbis specifically. If your engine and platforms understand Opus, switch the Audio Codec dropdown to Opus or use the DivX to Opus converter; otherwise keep the default Vorbis so the file imports cleanly.
Because the .ogg audio extension exists largely to serve the Vorbis era, and Vorbis is the codec those players, engines, and toolchains are most likely to decode without extra setup. Defaulting to Vorbis makes the output "just work" for game pipelines and legacy Ogg tooling. If you would rather keep the newer codec, switch the Audio Codec dropdown to Opus in Advanced Options.
It depends on the Audio Channel setting. Many ripped DivX movies carry a 5.1 AC-3 track; leave Audio Channel on Original to preserve the source layout, or set it to Stereo to downmix for headphones or a phone. In our testing, a 384 kbps 5.1 AC-3 track from a DVD rip downmixed cleanly to a 160 kbps stereo Vorbis file with no audible folding artifacts in normal listening. If you need every discrete channel intact for a home-theater setup, keep it on Original.
Not reliably on older Apple hardware. Ogg Vorbis has played natively in Chrome, Firefox, Edge, and Opera for years, but Apple only added native Ogg Vorbis playback to Safari recently — caniuse lists full support from Safari 18.4 and iOS 18.4, with partial support back to 14.1 and nothing before that. If your target is older Apple devices or you need guaranteed playback everywhere, extract to DivX to MP3 instead, which plays virtually everywhere.
Your DivX file is uploaded over an encrypted (TLS) connection, processed on our servers, and deleted automatically a few hours after conversion. There is no sign-up, no watermark on the output, and your files are never shared or made public.