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Supports: GIF
.gif into the drop zone, or click "Choose Files" to browse. Both static (GIF87a) and animated (GIF89a) inputs are accepted, and batch conversion is supported.GIF was published by CompuServe on 15 June 1987 and capped at an 8-bit indexed palette of 256 colors per frame with binary on/off transparency, compressed with LZW. PNG, finalized as a W3C Recommendation on 1 October 1996 (now ISO/IEC 15948) to sidestep the LZW patent, supports 24-bit truecolor, an 8-bit alpha channel with 256 levels of opacity, and Deflate compression that is still lossless but typically smaller than LZW. Converting to PNG preserves the original pixels while unlocking smooth edges, modern color depth, and broader editor support.
| Property | GIF (input) | PNG (output) |
|---|---|---|
| Released | CompuServe, 1987 (GIF89a in 1989) | W3C Recommendation, 1 October 1996 |
| Color depth | 8-bit indexed (≤256 colors per frame) | 24-bit truecolor (16.7M) or 48-bit; 8/16-bit grayscale |
| Transparency | Binary — one palette index marked transparent | Full alpha channel, 256 levels of opacity |
| Compression | LZW, lossless | Deflate (zlib), lossless |
| Animation | Yes (GIF89a frames + delays) | No in standard PNG; animation requires APNG |
| Standard | CompuServe spec | ISO/IEC 15948 |
| Typical use | Reaction loops, simple animations | Logos, screenshots, UI, print, design source |
| Setting | What it does | When to pick |
|---|---|---|
| Quality preset "Very High" (default) | Keeps all pixels at full fidelity, balanced encode time | Default for any logo, screenshot, or static frame |
| Quality preset "Highest" | Maximum encode effort, smallest lossless file | Archival masters or assets you'll re-encode often |
| "Specific file size" 8 MB | Auto-tunes settings to hit a target byte count | Email or chat attachment caps |
| Reduce palette to 64–256 colors | Indexed (PNG-8) output, much smaller | Flat icons, pixel art, simple UI; not photos |
| Compression level 9–10 | Slower zlib, slightly smaller output | Batch jobs where encode time isn't an issue |
| Compression level 1–3 | Fast encode, slightly larger output | Quick previews or large batches under time pressure |
No. Standard PNG is a single-frame format, so animated GIFs become a static PNG of the first frame. If you need animation, convert to GIF to WebP or GIF to MP4 — both preserve motion and produce far smaller files than the original GIF.
APNG is a separate format, registered as image/apng and supported by Chrome, Firefox, Safari, and Edge with about 95% global coverage per caniuse, but it isn't part of the base PNG standard and many image editors and OS previews still treat APNG files as a single static frame. For animated output we recommend WebP or MP4, which have stronger tooling and better compression than APNG for most loops.
It depends on the source. A short, simple GIF (few colors, low motion) often produces a similar or smaller PNG once you drop to the first frame. A complex GIF that uses all 256 palette slots and heavy dithering may produce a larger PNG because PNG stores 24-bit truecolor by default — try the "Reduce palette" option (PNG-8 output) if size matters more than depth.
The conversion itself doesn't add new transparency information — GIF only carries on/off transparency, so the PNG output starts with the same hard edges. The advantage is that PNG can hold the soft alpha you produce later in an editor: re-export from Figma or Photoshop on top of the PNG and the result composites cleanly over any background, which a GIF could never do.
Keep "Original" for anything that will be edited again, used at large sizes, or includes gradients or photographic content. Drop to 64–256 indexed colors only for flat UI icons, pixel art, or sprite tiles where a small file size beats color depth. PNG-8 output is roughly 1.5–4x smaller than truecolor PNG for the right kind of artwork.
No. PNG uses Deflate (the same algorithm as zip), which is mathematically lossless at every level — output bytes are bit-identical when decoded. Higher levels run zlib for longer to find tighter matches; you get a smaller file at the cost of CPU time, but pixel values do not change. Pick higher levels for archival, lower levels for fast batch encodes.
Yes. Add multiple files in step 1 and they convert in parallel using the same options; results download individually or as a single ZIP. Processing happens on our servers, so the practical limit is your upload size and connection speed.
Yes — PNG's 24-bit truecolor and lossless compression are appropriate for most print pipelines, and the converter exposes a DPI setting (72/96/150/200/300/400/600/1200) so you can tag the output for print without resampling pixels. For full-bleed CMYK work you'll typically still hand off TIFF or PDF, but PNG is fine for figures and illustrations placed inside InDesign or Word.
Use PNG to GIF if you need GIF output (e.g., to upload somewhere that doesn't accept PNG), PNG to JPG for photos that don't need transparency, or PNG to WebP for the best modern web compression. To shrink an existing PNG without changing format, use Compress PNG.