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Supports: RW2
RW2 is Panasonic's Lumix camera RAW format — a high-bit-depth, photographic still image. SVG is a W3C vector format that stores shapes as XML paths, not pixels. Converting between them is a trace, not a copy: the photo is redrawn as flat color regions, so this works for high-contrast graphics (logos, scanned line art, icons) and produces a stylized result for normal photos. If you have a photographic RW2, you almost always want a raster output instead — see RW2 to JPG below.
A vector tracer (xconvert uses a vtracer-style engine) groups neighboring pixels into solid color shapes and draws outlines around them. A real photograph has continuous tone — thousands of subtle gradients across every face, sky, and shadow. Tracing posterizes that down to a finite set of flat regions, so smooth gradients become hard color bands, fine texture is lost, and a detailed scene can balloon into a very large SVG with tens of thousands of paths.
That is why SVG is the right target only when the source is already graphic and high-contrast:
| Property | Value |
|---|---|
| Full name | Panasonic RAW (Lumix) |
| Type | Camera RAW still image (raster) |
| Based on | TIFF/EP structure |
| Color depth | 12-bit or 14-bit per channel sensor data |
| Contents | Unprocessed sensor data, embedded JPEG preview, EXIF metadata |
| Cameras | Panasonic Lumix (e.g. FZ1000, LX7, TZ70) |
| Best for | Editing exposure/white balance before export |
| Property | Value |
|---|---|
| Full name | Scalable Vector Graphics |
| Standard | W3C Recommendation (SVG 1.0, Sept 2001) |
| Type | XML text-based vector |
| Stores | Paths, shapes, and fills — not pixels |
| Scales | Resolution-independent, no quality loss when resized |
| Native support | Chrome, Firefox, Safari, Edge |
| Best for | Logos, icons, line art — not photographs |
No. SVG cannot store continuous-tone photography — the tracer redraws your image as flat color regions, so smooth gradients turn into visible bands and fine texture is lost. The result is a stylized, poster-like version of the original. For an accurate copy of the photo, convert to a raster format such as JPG, PNG, or TIFF instead.
When the RW2 is of a graphic rather than a scene — a logo, sign, sticker, screenshot, or a scanned drawing photographed with a Lumix camera. High-contrast images with a small number of distinct colors trace cleanly into crisp, infinitely scalable vectors. Soft, detailed photos do not.
A detailed photo forces the tracer to create thousands of separate paths to approximate every tonal change, which inflates the XML. Lowering the Number precision slider shrinks each path's coordinates and reduces the file, but the real fix for a heavy SVG is to start from a simpler, higher-contrast source — or to keep the image as a raster.
It does two jobs from one value: it sets how many decimal places are kept in each path coordinate, and it sets the colour precision the tracer uses when clustering pixels into regions. Lower precision (toward 1) merges similar colours and produces a smaller file with looser curves; higher precision (toward 8) keeps more colours apart and coordinates exact, at the cost of size. Past about 6 the extra decimals rarely change what you see, which is why 4-6 is the recommended range. Eight is a hard ceiling rather than a suggestion — colour precision is only defined for 1 to 8 significant bits per RGB channel, so positions 9 and 10 abort the run with an out-of-range error and produce no file.
No. SVG has no concept of sensor data or camera metadata. The converter renders the RW2 to an image and traces that render, so 12/14-bit RAW latitude, white-balance adjustability, and EXIF tags are not carried into the SVG. If you need those, edit the RW2 in a RAW editor first.
Yes. The output is standard XML SVG with editable paths, so it opens in Adobe Illustrator, Inkscape, Figma, and any browser. Because a traced photo contains many paths, expect a heavy document — a clean logo trace is far easier to edit by hand than a traced scene.
Yes. Your file is uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours. There is no sign-up, no watermark, and files are never shared or made public.
Real paths. Some tools "convert" to SVG by base64-encoding the original raster and wrapping it in a single <image> tag — that is still a pixel photo, just inside an SVG wrapper. Our tracer instead redraws the image as genuine <path> shapes with solid fills, which is what makes the result scale cleanly and stay editable in a vector editor. The trade-off is that a detailed photo becomes thousands of paths, which is why a clean graphic traces far more usefully than a full scene.