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Supports: SWF
This tool extracts the audio stream embedded in a Flash SWF file and re-encodes it as a Sun/NeXT .au audio file. It is an audio-extraction job, not a video conversion: any embedded sound is pulled out and the animation, vector art, and ActionScript are discarded. Two things are worth knowing before you start. First, many SWF files hold little or no continuous audio — a button-click sound or a short jingle, sometimes nothing at all — so there may be nothing meaningful to extract. Second, AU is a legacy Unix audio format; if you simply want portable audio that plays everywhere, SWF to MP3 is almost always the better choice, and if you actually want the animation itself, SWF to MP4 keeps the visuals.
| Property | Value |
|---|---|
| Full name | Small Web Format (originally "ShockWave Flash") |
| Origin | FutureWave (FutureSplash Animator, May 1996), then Macromedia Flash 1.0; Adobe acquired Macromedia in 2005 |
| Type | Multimedia container — vector graphics, animation, audio, video, ActionScript |
| Audio support | Added in Flash 3; embedded audio commonly MP3, ADPCM (IMA variant), Nellymoser, or Speex |
| Flash sample rates | 5512, 11025, 22050, 44100 Hz (Speex at 16 kHz; Nellymoser at 8/16 kHz) |
| Status | Defunct — Adobe ended Flash Player support on December 31, 2020, and blocked Flash content on January 12, 2021 |
| Property | Value |
|---|---|
| Full name | AU / SND audio (the "Sun audio" format) |
| Origin | Sun Microsystems; widely used on NeXT systems and early web pages (mid-to-late 1980s) |
| Extensions | .au, .snd |
| Header magic | 0x2e736e64 — the four ASCII characters .snd |
| Common encodings | 8-bit G.711 μ-law (encoding type 1), 16-bit linear PCM (encoding type 3) |
| Best for | Legacy Unix/NeXT toolchains and historical compatibility |
| Practical note | Largely superseded; for portable audio, MP3 or WAV is more widely supported |
.swf file onto the page or click "Add Files" to select it. You can queue several SWF files and process them with the same settings..au file. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours. No sign-up, no watermark.Yes. The converter reads the SWF binary directly on our servers and pulls the embedded audio stream out of it — it does not run Flash Player or load the animation. Adobe ended Flash Player support on December 31, 2020, but the SWF file itself is just a container, and its audio data can still be decoded and re-encoded long after the runtime was retired.
Then there is nothing for the tool to convert. Plenty of SWF files are pure vector animation, a game UI, or an ad with only short click sounds — and some have no sound track at all. If the conversion returns an empty or near-silent result, the SWF most likely never contained a continuous audio stream in the first place.
For almost any modern use, no. AU is a legacy Sun/NeXT format from the 1980s and is poorly supported by today's players and phones. Choose AU only if a specific old Unix toolchain, NeXT app, or archival workflow requires .au. Otherwise use SWF to MP3 for portable, universally playable audio, or SWF to WAV for uncompressed audio you plan to edit.
AU files carry a short header (the .snd magic, 0x2e736e64) followed by the audio payload. The two encodings you will normally see are 8-bit G.711 μ-law and 16-bit linear PCM. The classic, smallest AU profile is 8-bit μ-law at an 8000 Hz sample rate, which is why you may want to set Audio Sample Rate to 8000 Hz for maximum compatibility with old μ-law tools.
It depends on what is inside the SWF. SWF audio is often already lossy — MP3, Nellymoser, or Speex — so decoding it and re-encoding to AU does not recover anything that was already discarded. In our testing, an SWF holding a 22050 Hz stereo MP3 stream extracted cleanly to a 16-bit PCM AU file with no audible difference at the same sample rate; downsampling to an 8000 Hz μ-law AU, by contrast, is noticeably narrower because μ-law is built for telephony-grade audio.
Most people who land on an SWF audio page actually want the Flash content itself, not a stripped audio track. To keep the visuals, use SWF to MP4, which renders the animation timeline to a standard video file that plays on any device. The AU output here keeps only the sound.