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Supports: WEBP
WebP is Google's modern, heavily compressed image format announced in September 2010, designed for the web. BMP (the Microsoft Windows Bitmap, first shipped with Windows 3.0 in 1990) is the opposite: a simple, uncompressed RGB raster that any device with a frame buffer can read directly. Conversion to BMP is rarely about quality — it's about compatibility with software and hardware that predates WebP or refuses to decode it.
| Property | WebP | BMP |
|---|---|---|
| Introduced | September 2010 (Google) | 1990 (Microsoft, Windows 3.0) |
| Compression | Lossy (VP8) or lossless | Uncompressed by default; RLE optional but rare |
| Typical size (1080p photo) | 100-300 KB | 5-6 MB |
| Bit depths | 8-bit per channel | 1, 4, 8, 16, 24, 32 (GDI+ also 64) |
| Transparency | Yes (alpha channel) | Yes since BITMAPV4HEADER (Windows 95), but rarely used |
| Animation | Yes | No |
| Browser support | Chrome, Firefox, Edge, Opera; Safari 14+/macOS 11+ | All major browsers (rarely used for web) |
| Decoder requirement | libwebp / VP8 decoder | Trivial — read header, blit pixels |
| Typical use today | Web delivery, Android assets | Windows clipboard, legacy software, embedded UIs |
| Bit depth | Colors | Best for |
|---|---|---|
| 1-bit | 2 (black/white) | Monochrome icons, fax-style art |
| 4-bit | 16 (palette) | Old Windows icons, low-color UI |
| 8-bit | 256 (palette) | Indexed graphics, GIF-era art |
| 16-bit | 65,536 (5-6-5 RGB) | Embedded LCD framebuffers |
| 24-bit | 16.7 million (true color) | Default for photos and modern software |
| 32-bit | 16.7M + alpha | Compositing, icons with transparency |
Most modern WebP-to-BMP conversions produce 24-bit RGB output, which is the safest default for legacy compatibility.
That's the point of BMP — it stores every pixel uncompressed. A 1920x1080 24-bit BMP is always about 5.93 MB regardless of image content (1920 × 1080 × 3 bytes + a 54-byte header), while the source WebP might be 80 KB. If the file size is a problem, you probably want PNG instead, which is lossless but compressed.
No. BMP has no animation container — every BMP is a single still image. The converter exports the first frame. If you need the full animation, convert the WebP to GIF instead.
Transparency depends on the output bit depth. 24-bit BMP has no alpha channel; 32-bit BMP does (via the BITMAPV4HEADER introduced in Windows 95), but many old applications ignore the alpha bytes and render transparent pixels as black or white. If transparency matters and the target supports it, PNG is usually safer.
Three real-world reasons: (1) the receiving system was built before 2005 and accepts nothing else, (2) you're feeding pixels directly into an embedded display or framebuffer with no decoder, or (3) you're working inside Microsoft Paint or another tool whose Save As default is BMP. For everything web-facing, WebP or PNG is the right answer.
Yes, every major browser (Chrome, Firefox, Edge, Safari, Opera) decodes BMP, but MDN explicitly recommends against using BMP for web content because of the file-size penalty. Serve WebP, AVIF, or PNG on the web; reserve BMP for desktop/embedded workflows.
24-bit uncompressed RGB by default — the most universally compatible BMP variant. That works in Windows Paint, Visual Basic 6, MFC apps, Delphi, LabVIEW, and virtually every imaging library written in the last 30 years.
Yes — drop the whole folder into the uploader and they all process in your browser. Because BMP files are large, expect the downloads to be roughly 20-60x bigger than the WebP inputs, so plan disk space accordingly.
Yes, and the BMP can't recover what the lossy WebP threw away. A lossless WebP → BMP is pixel-perfect; a lossy WebP → BMP just stores the already-degraded pixels uncompressed. If you have access to the original (PNG, TIFF, RAW), convert from that instead — going through a lossy intermediate is always worse.
Use BMP to WebP for the round trip. That direction usually shrinks files by 80-95% with no perceptible quality loss if you stay with lossless WebP.