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Supports: WEBP
.webp files from your device. Batch upload is supported, and every file is processed on our servers — nothing is held server-side after conversion..gif with the same loop count as the source animated WebP — no watermark, no sign-up.WebP is Google's modern image format, announced in September 2010, with animation support added a year later through its Extended File Format. Per Google's WebP FAQ, it carries 24-bit RGB with an 8-bit alpha channel, versus GIF's 8-bit indexed color (256 max) and 1-bit alpha. GIF, defined by CompuServe in 1987 and standardized as GIF89a in 1989, is older and less efficient — but its universal compatibility is exactly the reason people convert from WebP to GIF.
.webp uploads but accept .gif without complaint.image/webp correctly, while image/gif has been a registered MIME type since RFC 2046 (1996).If you're going the other direction to shrink files, use GIF to WebP — Google measures animated GIFs converted to lossy WebP at roughly 64% smaller.
| Property | WebP | GIF |
|---|---|---|
| First released | Sept 30, 2010 (Google) | 1987 (CompuServe, GIF87a) |
| Color depth | 24-bit RGB | 8-bit indexed (256 colors max) |
| Alpha channel | 8-bit (full transparency) | 1-bit (on/off only) |
| Animation added | Oct 2011 (Extended File Format) | 1989 (GIF89a) |
| Compression | VP8 (lossy) / VP8L (lossless) | LZW (lossless, patent-free since 2004) |
| Typical animated file size | Baseline | ~2-3x larger for same content |
| Browser support | Chrome 32+, Firefox 65+, Safari 16+, Edge 18+ (~96%) | Universal (every browser since 1993) |
| Frame disposal methods | 1 (combine) | 4 (none, do-not-dispose, restore-bg, restore-prev) |
| Loop count | 16-bit (0-65535, 0 = infinite) | 16-bit Netscape extension (0 = infinite) |
| Palette size | Best for | Typical file size impact |
|---|---|---|
| 256 colors | Photo-realistic loops, screen recordings, gradients | Largest (baseline) |
| 128 colors | UI demos, illustrated reactions with shading | ~10-15% smaller than 256 |
| 64 colors | Cartoon clips, flat-shaded animation | ~25-35% smaller |
| 32 colors | Pixel art, retro game captures, simple icons | ~40-50% smaller |
| 16 colors | High-contrast logos, monochrome diagrams | ~55-65% smaller |
| 2-8 colors | Stark line art, schematic loops | Smallest, but heavy banding without dither |
Dithering trades file size for perceived smoothness — Floyd-Steinberg-style dither scatters pixels to fake intermediate colors GIF cannot encode directly. On gradients and skin tones, enabling Color Reduction + Dither typically prevents the "posterized" banding you'd otherwise see at 64 colors or fewer.
Yes. The loop count is preserved — if the source WebP loops infinitely (the most common case), the output GIF will set the Netscape Looping Application Extension to 0, which every modern browser and image viewer interprets as "loop forever."
GIF uses LZW compression on an 8-bit indexed palette; WebP uses VP8 or VP8L with full 24-bit color. Google's own measurements show animated GIFs are roughly 2-3x larger than equivalent lossy animated WebP. Expect a 1 MB animated WebP to land in the 2-4 MB range as a GIF at full quality — drop to 64 or 32 colors and lower the framerate to claw size back.
GIF only supports 1-bit transparency: a pixel is either fully opaque or fully transparent, with no gradient. Soft drop-shadows, anti-aliased edges, or feathered selections will get crushed to a hard cut-off. If preserving alpha is critical, convert to PNG instead — PNG supports the full 8-bit alpha channel that WebP carries.
Start at 256 for photographic or richly-shaded content. Step down to 128 or 64 only if file size matters (email caps, Slack 1 GB free workspace cap on uploads). With dither enabled, 64-color GIFs of cartoon-style content are often visually indistinguishable from 256-color versions while running 25-35% smaller.
GIF historically renders at intervals expressed in centiseconds (1/100s), so common framerates are 10, 12, 15, 20, 25, and 30 FPS. The default 10 FPS matches the practical ceiling most browsers settle on for very high-framerate GIFs (some clamp anything below a 20 ms delay back to 100 ms). For social-media reaction loops, 10-15 FPS is plenty; for screen-recording clips, 24-30 FPS feels smoother.
Yes. A static WebP becomes a single-frame GIF with the same dimensions. Quality, palette size, and resolution settings still apply; framerate is ignored.
Yes. The Image Resolution preset list goes up to 4320p (8K), and "Keep original" preserves whatever dimensions the WebP carries. Note that GIF was never designed for 8K animation — files will balloon to hundreds of MB. For anything above 1080p animation, consider converting to MP4 (or its reverse) instead.
The biggest levers are framerate (drop from 30 to 15 FPS for a near-50% size cut on long loops), palette size (64 colors vs 256), and resolution (a 480p GIF is roughly 22% the file size of a 1080p one at the same length). For a finished GIF that's still too big, run it through Compress GIF for lossy frame-similarity optimization.
XConvert processes files on its servers and deletes them automatically after a few hours. Most desktop browsers comfortably handle WebP sources up to a few hundred MB; for very large animated WebPs, expect the conversion to take longer because every frame has to be re-encoded to the GIF palette.