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Supports: WMA
.wma tracks from your computer. Batch conversion is supported, so a whole ripped-CD folder can run in one pass..flac file. Conversion runs in your browser session — no sign-up, no watermark, no upload queue.WMA is Microsoft's proprietary audio family, released August 1999 as part of Windows Media Technologies 4.0. FLAC (Free Lossless Audio Codec) was first released July 2001 and has been maintained by the Xiph.Org Foundation since 2011; it's now formally standardized as RFC 9639 (December 2024). Moving from WMA to FLAC trades a Windows-centric, optionally-DRM-locked container for a royalty-free, RFC-specified format that plays on virtually every modern OS and music app.
| Property | WMA (standard / lossless) | FLAC |
|---|---|---|
| First released | August 17, 1999 (Microsoft) | July 20, 2001 (Josh Coalson / Xiph.Org) |
| Type | Lossy (WMA, WMA Pro, WMA Voice) or lossless (WMA Lossless) | Always lossless |
| Container | ASF (Advanced Systems Format) | Native FLAC stream or Ogg |
| Max sample rate | 96 kHz (WMA Lossless / Pro) | 1 Hz - 1,048,575 Hz per RFC 9639 |
| Max bit depth | 24-bit | 4-32 bits per RFC 9639 |
| Max channels | 6 (5.1) | 8 |
| Standardization | Proprietary Microsoft spec | IETF RFC 9639 (Dec 2024), open & patent-free |
| DRM support | Yes (optional, via ASF) | No |
| iOS native playback | Limited / third-party | Yes (iOS 11+) |
| Android native playback | Limited / third-party | Yes (Android 3.1+) |
| License | Proprietary | BSD-style, royalty-free |
Higher levels apply more exhaustive predictor searches; they do not change the decoded audio at all.
| Level | Typical use | Encode speed | Approx. size vs source |
|---|---|---|---|
| 0 | Fastest, archival-by-volume jobs | Very fast | Largest |
| 5 | Default — balanced for most users | Fast | Small |
| 8 | Highest standard subset, max compatibility | Slower | Smallest (subset) |
| 12 | Non-subset, max effort | Slowest | Marginal extra reduction; may break some hardware decoders |
No. If the source is lossy WMA (standard WMA or WMA Pro), the audio data lost during the original encoding cannot be recovered. Converting it to FLAC creates a lossless container around already-degraded audio — the FLAC will sound identical to the WMA, just take more disk space. FLAC only preserves quality; it doesn't restore it. Conversion is still worthwhile for compatibility, but be honest about what you're getting.
Right-click the file in Windows and open Properties → Details, or load it in MediaInfo (free). Look at "Audio codec" or "Format profile". You'll see one of: WMA or WMA v2 (lossy, typically 64-192 kbps), WMA Pro (lossy, higher bitrates), WMA Voice (lossy, speech-optimized), or WMA Lossless (the only mathematically lossless variant, up to 24-bit / 96 kHz). Only WMA Lossless gives you an actual lossless source to preserve.
Because FLAC is lossless and most WMA files aren't. Standard WMA at 128 kbps strips out roughly 90% of the original PCM data; FLAC keeps everything the decoder can reconstruct from the WMA, including the encoded silence and quantization noise. Expect a 128 kbps WMA to become a FLAC several times larger. This is normal — you're not gaining audio quality, you're packaging the same audio in a lossless container.
Level 5 (the FLAC default) for almost everyone — it's fast and within a few percent of the maximum compression. Level 8 if you want the smallest standard "subset" file (still playable on every FLAC decoder, including embedded ones in DAPs and car stereos). Avoid 12 (and other non-subset settings) unless you've confirmed every device you'll use can decode non-subset FLAC; some older hardware players will refuse it.
Most tags map cleanly: title, artist, album, track number, genre, and album art carry from WMA's ASF tag schema into FLAC's Vorbis Comments and PICTURE blocks. A few obscure WMA-specific fields (some DRM-related fields, certain custom fields) don't have a direct FLAC equivalent and will be dropped. After conversion, MusicBrainz Picard or Mp3tag can normalize tags across a whole library.
No. If your WMA has Microsoft DRM applied (typically files purchased from the old Zune/PlaysForSure ecosystem or some subscription services), the audio stream is encrypted and the converter has no decryption key. You'll need to play the file back through a licensed Windows Media Player on a machine still authorized for the DRM, and re-record or use a tool that operates within the DRM rules. xconvert does not break DRM.
Almost. Android has decoded FLAC natively since 3.1 (2011). iOS added native FLAC support in iOS 11 (2017), so iPhones from 2013 onward running current iOS can play it via the Files app and most third-party players. macOS plays FLAC in many third-party apps (VLC, IINA, Plexamp); Apple Music historically prefers ALAC. Windows 10/11 plays FLAC natively. Car head units are still hit-and-miss — check your model's spec sheet before committing a whole library.
ALAC (Apple Lossless) and FLAC are both mathematically lossless and produce audibly identical output. ALAC integrates more smoothly with Apple Music, iTunes/Music.app, and CarPlay. FLAC has broader cross-platform support and a published RFC. If you live entirely in Apple's ecosystem, ALAC is more frictionless; if you split between Apple and Android/Linux/Windows, FLAC wins. Both formats are interchangeable without quality loss in either direction. For lossy targets, see WMA to MP3 or for the uncompressed reference, WMA to WAV.
Yes. Files are processed in your browser session — there's no account requirement and no watermark on the output. For very large batches, expect longer encode times at higher compression levels (8+); level 5 is the practical default for batch jobs.