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Supports: WMV
.wmv clips. Batch is supported, and processing happens in your browser session — no account, no watermark, no email.pcm_s16le) — the standard WAV payload for compatibility with every DAW.WMV is a Microsoft video container (.wmv, wrapping an ASF stream introduced with WMV 7 in 1999) that almost always carries a Windows Media Audio (WMA) track. WMA is lossy. The moment you need to edit the audio — re-cut a voiceover, isolate music for licensing, run a transcript through Whisper, or master a podcast episode — you want uncompressed linear PCM in a WAV (RIFF) container. WAV was published by Microsoft and IBM in August 1991 and is the lingua franca of every DAW, broadcast workflow, and speech-to-text engine on the planet.
| Property | WMV (.wmv) | WAV (.wav) |
|---|---|---|
| Type | Video container with audio | Audio container, uncompressed by default |
| Container | Advanced Systems Format (ASF) | Resource Interchange File Format (RIFF) |
| Vendor | Microsoft (1999, WMV 7) | Microsoft + IBM (August 1991) |
| Typical audio codec | WMA Standard / Pro / Lossless / Voice (lossy or lossless) | LPCM (signed 16/24/32-bit little-endian) |
| Compression | Lossy video + (usually) lossy audio | Uncompressed by default |
| File size for 60 min stereo 44.1 kHz | ~30–60 MB (WMA @ 64–128 kbps) | ~605 MB (16-bit) / ~907 MB (24-bit) |
| Max file size | No hard cap (ASF allows >4 GB) | ~4 GiB (32-bit unsigned size field in header) |
| Editing support | Limited — re-encode penalty in most DAWs | Native in every DAW and NLE |
| Streaming use | Designed for it (WMV/ASF) | Rare (file size) |
| ASR/AI ingest | Re-decoded internally | Direct PCM read — preferred input |
| Target | Sample rate | Bit depth | Channels | Notes |
|---|---|---|---|---|
| Speech-to-text (Whisper, Deepgram) | 16000 Hz | 16-bit | Mono | Smallest file, no quality loss vs source for speech |
| Telephony / call recording | 8000 Hz | 16-bit | Mono | Matches PSTN narrowband |
| Podcast master | 44100 Hz | 24-bit | Stereo | CD-rate, headroom for processing |
| CD distribution | 44100 Hz | 16-bit | Stereo | Red Book standard; add dither when reducing from 24-bit |
| Video post / broadcast | 48000 Hz | 24-bit | Stereo | NLE/broadcast standard since DV |
| Music mastering | 96000 Hz | 24-bit | Stereo | Oversample headroom for pitch/time edits |
Each extra bit of depth adds roughly 6 dB of dynamic range, so 16-bit gives ~96 dB and 24-bit gives ~144 dB. The audible difference at sane listening levels is negligible on playback, but the headroom matters when you process: EQ, compression, time-stretch, and pitch-shift all chew into the noise floor. Master at 24-bit, deliver at 16-bit with dither.
Because WMV's audio stream is lossy WMA at roughly 64–192 kbps, while WAV/PCM is uncompressed. One minute of stereo 44.1 kHz 16-bit PCM is ~10 MB; the same minute as 128 kbps WMA is ~1 MB. The size jump is unavoidable when going from a compressed codec to raw PCM — that's exactly what makes WAV editable without further generation loss. Convert to WAV here for the editing pass, then export as WAV to MP3 or WAV to FLAC for delivery.
No. Converting lossy audio to a lossless container does not recover detail that was thrown away during the WMA encode. What you gain is editability: every subsequent edit, EQ pass, or processing step happens in the lossless PCM domain instead of re-decoding and (sometimes) re-encoding the WMA. Think of it as freezing the audio at its current quality so you can work on it without further degradation.
Pick 24-bit (pcm_s24le) if you'll edit, mix, or master the audio — the extra 48 dB of dynamic range gives you headroom for processing without lifting the noise floor. Pick 16-bit (pcm_s16le, the default) if the file is for distribution, archival of a speech recording, or any consumer playback context. 32-bit signed (pcm_s32le) is overkill for almost every WMV source since the WMA audio it was decoded from rarely justifies that resolution.
16000 Hz mono. Whisper, Deepgram, AWS Transcribe, and Google's Speech-to-Text API all downsample to 16 kHz internally, so providing 48 kHz stereo just wastes bandwidth and storage. Setting Audio Sample Rate to 16000 Hz and Audio Channel to Mono produces the leanest WAV that ASR engines actually consume — typically ~30 MB per hour instead of ~600 MB.
The default behavior extracts the first/primary audio stream declared in the ASF header — usually the language the file was authored in. ASF supports multiple audio streams, but most consumer WMV files only have one. If your file has alternates (multi-language DVDs ripped to WMV, dual-mono ad masters), you may need a desktop tool like ffmpeg with -map 0:a:N to pick a specific stream.
A handful of DAWs (older Pro Tools versions, some embedded recorders) only accept signed 16-bit PCM little-endian and reject 24-bit, 32-bit, or float WAVs. If your DAW chokes, re-run the conversion with the default codec (pcm_s16le) and a sample rate matching the session (44100 or 48000 Hz). That's the most universally accepted WAV payload.
This tool extracts audio only — the video track is discarded because the output is a WAV (audio container). If you want to keep the video and just switch the wrapper, use WMV to MP4 instead. If you want both — edit the audio separately and re-mux later — convert to WAV here for the audio edit, then use a video editor to swap the audio track back onto the original WMV/MP4.
Yes, via the LIST/INFO chunk in the RIFF container (and increasingly via embedded ID3 chunks). Most DAWs and players read these tags, though the ecosystem is less standardized than MP3's ID3 or FLAC's Vorbis comments. If you need rich metadata for a music library, consider exporting WAV to FLAC — same lossless quality, smaller files, better tag support.
The WAV format itself caps at roughly 4 GiB because the RIFF header stores file size as a 32-bit unsigned integer. At 44.1 kHz/16-bit stereo, that's about 6.8 hours of audio. For longer recordings you'd need RF64 or Wave64 extensions, which most consumer tools don't write. In practice, if your source WMV is over ~4 hours of speech, split it before converting or use Audio Cutter on the resulting WAV.