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Supports: AAC
Almost everyone who lands here has one of two problems: a device whose spec sheet lists WMA but not AAC, or a Windows-era library that expects .wma. The short answer is that WMA is worth targeting only when a specific player demands it. Both formats are lossy, so re-encoding AAC to WMA stacks a second generation of loss on top of the first, and AAC is the better-supported codec on nearly everything made this decade. If you need broad compatibility rather than WMA specifically, AAC to MP3 reaches more hardware. Files here are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — no sign-up, no watermark, never shared or made public.
| Property | AAC (source) | WMA Standard (output) |
|---|---|---|
| Origin | MPEG / ISO/IEC — MPEG-2 Part 7 in 1997, extended in MPEG-4 Part 3 | Microsoft, first released 17 August 1999 |
| Container | Raw AAC / ADTS stream | Advanced Systems Format (ASF) |
| Compression | Lossy, perceptual | Lossy, perceptual |
| Channels | Up to 48, plus 16 LFE channels | Stereo maximum — WMA Standard is a two-channel codec |
| Sample rate ceiling | 96 kHz | 48 kHz |
| Bit rate | Arbitrary, up to about 512 kbps | Set by preset, constant, custom, or variable bitrate here |
| Apple support | Native on macOS, iOS, iTunes, Apple Music | None natively on iOS or macOS |
| Android support | Native | None natively; needs a third-party player |
| Licensing | Patent-licensed | Proprietary Microsoft codec |
| Direction of travel | Current default across streaming and mobile | Legacy; retained mainly for older Windows and car hardware |
.wma library so that one folder plays end to end without format switching..aac file onto the page or click "+ Add Files" to browse. Multiple files can be queued and converted with the same settings..wma file. No sign-up, no watermark.| Control | What it does | Practical guidance |
|---|---|---|
| Audio Codec — WMA v2 | The default and the version essentially every WMA-capable player supports | Leave it here unless a device explicitly needs v1 |
| Audio Codec — WMA v1 | The original 1999 codec; less efficient at the same bitrate | Only for very old hardware that rejects v2 streams |
| Constant Bitrate | Pins one rate for the whole file, from 8 kbps up to 384 kbps | Safest for picky hardware decoders and streaming |
| Variable Bitrate | Ranges such as 32k-48k, 64k-80k, 96k-128k, 160k-192k | Better size-to-quality on players that handle VBR |
| Custom Bitrate | Any value you type, in bps, Kbps, or Mbps | Use it to match the source AAC's bitrate exactly |
| Specific file size | Solves for a bitrate that lands near a byte target | Handy for upload caps; the result lands close, not exact |
Yes, a little. The encoder decodes your AAC back to audio, then compresses it again with a different lossy codec — and neither pass can restore what the other removed. Setting the WMA bitrate at or above the source AAC's rate keeps the added loss small, but the result is never identical to the source. Nothing about this conversion improves fidelity; its only payoff is playing on hardware that refuses AAC.
No, and this trips up a lot of people. Microsoft's own list of file types supported by Windows Media Player includes .aac, .adt, and .adts alongside .wma, so a plain AAC stream normally plays without any conversion. What Windows Media Player does not play out of the box is the .mp4 container, so if your "AAC" file is really an .m4a, the fix is a container change rather than a WMA re-encode. Convert to WMA when a separate device demands it, not for Windows Media Player itself.
WMA v2 is the refinement of Microsoft's original 1999 codec and gives better quality per bit; it is what virtually every WMA-capable player, car stereo, and Windows install expects, and it is what we write by default. WMA v1 exists for a narrow band of very old hardware and software that predates v2 or was tested only against it. If you have no specific reason to pick v1, do not.
No. WMA Standard — the codec family behind both the v1 and v2 options here — tops out at two channels and a 48 kHz sample rate. Microsoft's multichannel and high-resolution variants, WMA Pro and WMA Lossless, are separate codecs that this page does not produce. A surround AAC source is folded down to stereo on the way out, so if you need to keep discrete channels, convert to a format that carries them, such as AAC to FLAC.
Match the source. If your AAC sits around 128 kbps, encoding WMA at 128 kbps or a 128k-160k variable range keeps the second generation of loss modest; dropping well below the source rate is where artefacts become audible on cymbals, applause, and speech sibilance. Going far above the source mostly wastes bytes — by arithmetic, three minutes at 128 kbps is about 2.9 MB, and doubling the bitrate doubles that without adding detail the AAC still contained.
Common fields usually survive. AAC files carry metadata in ID3 or MPEG-4 atoms, while WMA stores it in ASF header objects, and the standard trio of title, artist, and album maps cleanly between the two. Less common fields — custom comments, multi-value credits, some album art variants — do not always map, so check the tags in your target player and re-enter anything that matters before you rely on the library view.
Not without help. WMA has no native decoder on iOS, iPadOS, macOS, or Android; playback there depends on a third-party app such as VLC. That is the core reason this conversion is worth doing only for a specific WMA-only device. If phones are part of your audience, keep the AAC or use AAC to MP3 instead.
Yes, though you will be on your third lossy generation, which is audible on critical material. WMA to MP3 is the usual escape route for a legacy library, and it works fine for spoken word and casual listening. For anything you care about, re-encode from the original AAC — or better, from a lossless master if one still exists — rather than from the WMA you just made.