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Supports: WMA
WMA (Windows Media Audio) is Microsoft's lossy codec launched in 1999 as a Windows-Media-Player-era competitor to MP3 (Wikipedia: Windows Media Audio). Outside the Windows ecosystem it has always been a second-class citizen: iPhones, iPads, Apple Watches, most car stereos, smart speakers, and Android stock players either refuse WMA or fall back to a clunky download-then-transcode. AAC (Advanced Audio Coding) standardised as MPEG-4 Part 3 / ISO/IEC 14496-3 (Wikipedia: AAC) is the default audio codec for Apple (iTunes, Apple Music, FaceTime), YouTube, PlayStation, Nintendo, and almost every modern Bluetooth headset. Common reasons to convert WMA → AAC:
| Property | WMA (WMA2) | AAC (AAC-LC) |
|---|---|---|
| Standardised by | Microsoft proprietary | ISO/IEC MPEG (14496-3) |
| First release | 1999 | 1997 (MPEG-2 Part 7), 1999 (MPEG-4 Part 3) |
| Typical bitrate | 64-192 kbps | 64-256 kbps |
| Max sample rate (base profile) | 48 kHz stereo (WMA2); 96 kHz / 7.1 (WMA Pro) | 96 kHz / 48 channels (ISO/IEC 14496-3) |
| iPhone / iPad native | No | Yes (default) |
| Android native | Some OEMs only | Yes (Android 2.3+) |
| YouTube / streaming default | No | Yes |
| Bluetooth A2DP codec | No | Yes |
| Common container | .wma (ASF) | .aac (ADTS) or .m4a (MP4) |
| DRM history | Microsoft WMDRM (legacy, deprecating) | FairPlay (Apple) — optional, rare in files |
| Target | AAC bitrate | Typical 4-min file | Notes |
|---|---|---|---|
| Speech / audiobook / podcast | 64 kbps mono | ~1.9 MB | Matches Apple Podcasts encoding floor; halves WMA voice files |
| iTunes / Apple Music default | 128 kbps stereo | ~3.8 MB | Apple's historic "iTunes Plus" was 256 kbps; 128 kbps is fine for casual music |
| iTunes Plus / general music | 192 kbps stereo | ~5.6 MB | Sweet spot for music libraries; usually transparent vs source WMA |
| High-quality music | 256 kbps stereo | ~7.5 MB | Apple Music download tier; effectively transparent |
| Maximum AAC-LC | 320 kbps stereo | ~9.3 MB | Diminishing returns above 256 kbps for AAC-LC |
It's a lossy-to-lossy transcode, so theoretically yes — but in practice the audible loss is minimal when you target the same or higher bitrate as the source. A 128 kbps WMA re-encoded to 192 kbps AAC is indistinguishable from the source on most equipment, since AAC at that bitrate is generally higher quality than WMA at 128 kbps. The original WMA is the limiting factor; AAC won't recover detail the WMA encoder already discarded. Keep the WMA as backup until you're satisfied with the AAC.
iOS has never shipped a WMA decoder. The stock Music app, Files app, and Apple Podcasts won't open .wma at all, and third-party apps like VLC for iOS only work if you sideload the file outside the Music library. Converting to AAC (typically wrapped in an .m4a container) lets the file import into the Apple Music library, sync via iCloud, and play on AirPods and HomePod through AirPlay. See also WMA to M4A if you specifically need the .m4a extension.
AAC is the codec (the compression algorithm). M4A is a container — an MPEG-4 file that wraps AAC audio (and metadata, chapters, album art). A raw .aac file is the codec's ADTS bitstream with minimal headers; .m4a is the same audio inside an MP4 wrapper that Apple and most tagging software prefer. Both decode to the same audio. This page outputs .aac (ADTS); switch to WMA to M4A if you want the MP4 container.
Usually yes for the basic ASF tags — title, artist, album, year, track number, and genre map cleanly into AAC's MP4/iTunes-style tags. Embedded album art also transfers when present in the source. Less common WMA-specific fields (custom Windows Media properties, WMP star ratings, play counts) don't have direct AAC equivalents and are dropped. Re-checking metadata in Apple Music or Mp3tag after conversion takes a minute and is worth it for large libraries.
No. DRM-protected WMA files (originally from PlaysForSure stores, old MSN Music, Zune Marketplace, or some library audiobook services) require a valid Windows license to decode. xconvert's browser-side pipeline can't acquire that license, and Microsoft replaced WMDRM with PlayReady starting in the Windows 10 Anniversary Update, so many old protected WMAs no longer play even on Windows (Wikipedia: Windows Media DRM). If you legally own the content, decrypt it on a system that still has the license (e.g., using Microsoft's Digital Rights Update Tool on files you ripped yourself, or by burning to CD and re-ripping), then upload the DRM-free WMA here.
VBR (Variable Bitrate) is generally the better choice for music — the AAC encoder spends more bits on dense passages (full mix, transients) and fewer on simple ones (silence, sustained notes), producing better quality per byte at the same average bitrate. CBR (Constant Bitrate) has predictable file size and is required by some broadcast and streaming workflows that need a fixed bitrate budget. For music going into Apple Music or general listening, VBR around 192 kbps average is hard to beat. For podcasts and broadcast feeds, CBR at 128 kbps is the safe default.
Yes — drop in dozens of WMA files at once and they convert in parallel within your browser session. Settings apply uniformly (typical for moving an album or full library to Apple Music), or you can tune each file individually. The output downloads as a ZIP for easy import into iTunes / Apple Music via File → Add to Library.
AAC is the better codec — it's more efficient and is the native format for Apple, YouTube, and most modern streaming. MP3 is the more universal format — it plays on absolutely everything including ancient hardware (early-2000s MP3 players, basic car stereos, dictation recorders). If the target is an iPhone, AirPods, modern car Bluetooth, or a streaming upload, choose AAC. If the target is unknown legacy hardware or you want zero compatibility risk, use WMA to MP3 instead.
Yes. Use the Trim section: enter a start time and duration in seconds (12.5) or HH:MM:SS.sss (00:01:30.500). Useful for pulling a single track out of a long Windows-Media-Player-ripped audiobook, extracting a clip from a recorded meeting, or removing silence at the head and tail. For trim-only workflows on AAC sources, see compress AAC.