Initializing... drag & drop files here
Supports: ASF
An .asf file is Microsoft's Advanced Systems Format — the proprietary streaming container behind old Windows Media Player content — and its audio is almost always WMA, a lossy Microsoft codec built for the Windows ecosystem. The .ogg you get here is an audio-only file built around Vorbis, the open, royalty-free codec from the Xiph.Org Foundation. This conversion is an audio extraction with a liberation angle: the video track is discarded, and the soundtrack is re-encoded out of the closed Windows Media world and into the open Xiph codec that game engines and patent-averse open-source projects specifically expect. The one honest catch — WMA is already lossy, so this is a lossy-to-lossy re-encode — is covered below. The two tables explain both formats so you know exactly what you are starting from and what you end up with.
| Property | Value |
|---|---|
| What it is | Microsoft's Advanced Systems Format, a proprietary streaming container |
| Released | Microsoft, September 1996 (formerly "Advanced Streaming Format") |
| Family | .asf, .wmv (video), and .wma (audio) are the same ASF container family |
| Audio codec inside | Almost always WMA (Windows Media Audio) — lossy |
| Video codec inside | Usually WMV (Windows Media Video) |
| Licensing | Proprietary; the spec requires a Microsoft license incompatible with open-source |
| In this conversion | Video is discarded; only the audio track is kept |
| Property | Value |
|---|---|
| Container | Ogg (Xiph.Org's open container) |
| Codec written here | Vorbis by default; Opus, FLAC, or Speex selectable in Advanced Options |
| Compression | Lossy (Vorbis) |
| Vorbis released | Xiph.Org; Vorbis I reference release (libvorbis 1.0) in 2002 |
| Vorbis bitrate range | ~45–500 kbps (quality levels q-1 to q10) |
| Licensing | Royalty-free, open spec (Xiph states it ran a patent search) |
| Native playback | Chrome, Firefox, Edge, Opera, VLC, and most Linux players; not reliably on Apple (Safari gained full Ogg Vorbis support only around 18.4 / iOS 18.4) |
| Best for | Game-engine audio, Vorbis-only tooling, and open-source projects that avoid patented codecs |
.asf file onto the page, or click "+ Add Files" to browse. Queue several at once and they all convert with the same settings..ogg target defaults to Vorbis; the Audio Codec dropdown also offers Opus, FLAC, and Speex. Leave it on Vorbis for game engines and legacy Ogg tooling..ogg file individually or as a ZIP. No sign-up, no watermark.No. This is an audio extraction — the video track inside the ASF is discarded and you get an audio-only .ogg file. ASF usually wraps WMV video alongside its WMA audio, and only the audio is pulled out here. If you want to keep the picture alongside the sound, convert to a video format with ASF to MP4 instead, which re-wraps the video and audio together.
No, and that is an honest limit rather than a tool flaw. The audio inside an ASF is almost always WMA, a lossy Microsoft codec, so re-encoding to Vorbis is a lossy-to-lossy transcode that cannot rebuild detail the original WMA encoder already discarded. Opus or Vorbis cannot regain anything WMA threw away. The real win is liberation and portability: you move the audio out of the proprietary Windows Media container and into an open, royalty-free file. To keep added loss minimal, pick a Vorbis bitrate at or above the source rather than below it; pushing it far higher than the source just makes a larger file without regaining quality.
Because Vorbis is open and WMA is not. WMA is a proprietary Microsoft codec whose native playback is mainly a Windows and Windows Media Player story, while Vorbis is published as an open specification by Xiph.Org, is distributed royalty-free, and is decoded by Chrome, Firefox, Edge, Opera, VLC, and most Linux players. Pulling old .asf recordings out of the Windows Media world future-proofs them against the slow disappearance of WMA support outside Microsoft's stack. If you need the format that plays virtually everywhere instead, extract to ASF to MP3.
For a brand-new project, Opus is the technically better choice — since February 2013 the Xiph.Org Foundation has recommended Opus over Vorbis, and Opus holds quality better at low bitrates. The reason to still pick .ogg Vorbis is compatibility with tooling built around it: game engines such as Unity, Unreal, and Godot default to Vorbis-in-Ogg, and many internet-radio stacks and older Linux applications expect Vorbis specifically. If your target understands the newer codec, use the dedicated ASF to Opus converter instead.
Because the .ogg audio extension exists largely to serve the Vorbis era, and Vorbis is the codec those players and toolchains are most likely to decode. Defaulting to Vorbis makes the output "just work" for game engines and legacy Ogg tooling. If you would rather keep the newer codec, switch the Audio Codec dropdown to Opus, or use the dedicated ASF to Opus converter.
That is its main draw. Vorbis is published as an open specification by Xiph.Org and is distributed royalty-free; Xiph states it conducted a patent search supporting that claim, which is why Vorbis became a default audio format for open-source software and many indie and AAA game pipelines. As with any codec, the patent-free claim is Xiph's position rather than a legal guarantee, but in practice Vorbis has been used commercially without licensing fees for two decades.
Not reliably, especially on older Apple hardware. Ogg Vorbis has played natively in Chrome, Firefox, Edge, Opera, and VLC for years, but Apple only added native Ogg Vorbis playback to Safari very recently (around Safari 18.4 / iOS 18.4), and earlier versions do not handle .ogg without a third-party player. If your target is the Apple ecosystem or any older device, extract to ASF to MP3 instead, which plays virtually everywhere.
Match or slightly exceed the source. Vorbis spans roughly 45–500 kbps; for typical stereo WMA music around 128–192 kbps, a 160–192 kbps Vorbis setting preserves a music mix cleanly, while 96–128 kbps is fine for speech-heavy recordings and old captured broadcasts. In our testing, a 3-minute ASF whose audio was 160 kbps WMA, extracted to 192 kbps Vorbis, was hard to tell from the source in normal listening; going below the source's effective bitrate is where audible loss starts to creep in.
Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours after conversion — no sign-up, no watermark, never shared or made public. On a large batch the practical limit is upload time, not a per-file size cap.