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Supports: M4A
M4A holds AAC and is the default on Apple devices, Android, and most modern players. WMA is Microsoft's Windows Media Audio, and in 2026 it survives almost entirely inside legacy hardware — older in-dash car stereos, Windows Media Player libraries, Zune-era players, and industrial or embedded devices that shipped with a WMA decoder and nothing else. So the decision is simple: convert if a specific device will not read M4A, and stay on M4A if it will. Both formats are lossy, so this trade is compatibility for a second generation of encoding loss, never a fidelity gain.
| Property | M4A (input) | WMA (output) |
|---|---|---|
| Codec | AAC, occasionally Apple Lossless | Windows Media Audio, standard profile |
| Developer | MPEG / Apple | Microsoft |
| First released | AAC 1997; .m4a popularised from 2001 |
17 August 1999, with Windows Media Technologies 4.0 |
| Container | MPEG-4 Part 14 | ASF (Advanced Systems Format) |
| Compression | Lossy (ALAC variant is lossless) | Lossy |
| Channels produced here | Stereo or multichannel | Two channels maximum — anything wider is downmixed |
| Sample rate ceiling | Up to 96 kHz | 48 kHz — the limit of the standard WMA codec |
| Metadata | Rich tags, artwork, chapters | Basic ASF tags |
| Best for | Phones, modern players, Apple ecosystem | Legacy Windows software and older car and hi-fi hardware |
The Audio Codec control under "Show All Options" offers two variants, starting on WMA v2. There is very little reason to move off it.
| WMA v1 | WMA v2 | |
|---|---|---|
| ASF format tag | 0x160 |
0x161 |
| Introduced | 1999, the original release | Also 1999, as a minor revision of the bitstream syntax |
| Quality at a given bitrate | Lower | Better — this is the whole point of v2 |
| Device support | Anything that reads WMA at all | Effectively universal among WMA-capable devices |
| Pick it when | A specific decoder demands the original variant | Every other time |
Both are the standard WMA codec. WMA Pro, WMA Lossless, and WMA Voice are separate, mutually incompatible codecs from the same family, and this converter does not produce them — which is fine, because standard WMA is the one with the broad legacy device support that makes this conversion worth doing in the first place.
.m4a is accepted here, and you can queue several to convert with the same settings..wma. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours later — no sign-up, no watermark.Some, yes. AAC inside the M4A is lossy, standard WMA is lossy, and the server always re-encodes rather than repackaging, so the audio passes through a second encoder. Keeping the output at 128 kbps or above — 192 to 256 kbps if the source was high quality — puts the added loss below what most listeners notice on the kind of hardware that needs WMA in the first place. You will never gain fidelity by converting.
No, and this is worth knowing before you pick it. Standard WMA has no true variable-bitrate mode, so when you choose a range such as 96k–128k our encoder writes a constant bitrate at the midpoint of that range — 112 kbps in that example. Every range behaves the same way: 32k–48k becomes 40 kbps, 128k–160k becomes 144 kbps, and so on. If you want a specific number, Constant Bitrate says exactly what it does.
Because the WMA encoder treats the requested rate as a target rather than a hard ceiling, and the finished file commonly measures somewhat above the number you selected. It is not a large gap, but it is enough to matter if you are squeezing a file under a fixed limit — step down one entry in the Constant Bitrate list if you need to stay under a threshold with certainty.
No. This converter produces standard WMA — the v1 or v2 codec you choose under Audio Codec. WMA Pro (which handles surround and higher rates), WMA Lossless, and WMA Voice are separate codecs that older devices generally cannot decode, so producing them would defeat the purpose of targeting WMA at all. For a genuinely lossless copy of your audio, use M4A to FLAC instead.
It comes out as stereo. Standard WMA is a two-channel codec, so a 5.1 source is downmixed on the way through rather than being carried across. If surround matters, WMA is the wrong target entirely — M4A to AC3 produces a Dolby Digital stream that carries up to 5.1 channels.
No. Files ending in .m4p are FairPlay DRM-protected purchases from the old iTunes Store, and the protection blocks re-encoding — a protected file will fail rather than convert. Plain .m4a files, including AAC rips, voice memos, and exported audio, have no DRM and convert normally.
Leave Audio Sample Rate on "ORIGINAL" unless a device specifically requires something else. Unlike some codecs on this site, WMA accepts the full range offered here — 8000 through 48000 Hz — so nothing gets silently snapped to a different rate. Resampling a lossy source is an extra processing step with no upside, so avoid it unless your target hardware caps out at 44.1 kHz or lower.
Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours after conversion — never shared, never made public, and no account is required. If you later want the audio back in a modern container, WMA to M4A reverses the direction, and the Audio Cutter trims a clip without changing format.