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Supports: AIFC
If you have old Mac sound assets in .aifc and a game engine or open-source pipeline that expects .ogg, this is the conversion you want. AIFC (Apple's AIFF-C container, introduced July 1991) holds Mac-side audio — usually uncompressed PCM, sometimes a legacy Mac codec — while OGG is the open Xiph.Org container that engines like Unity, Unreal, and Godot use for their default compressed audio. The short answer: encode to Vorbis (the OGG default) for maximum engine and tool compatibility, or step up to Opus inside the same container when your toolchain supports it and you want smaller files at the same quality.
.ogg is a container, not a codec. This converter can fill it with either Vorbis (the historical default) or Opus (the newer, more efficient codec), so the real decision is which payload to choose.
| Property | OGG / Vorbis | OGG / Opus |
|---|---|---|
| Codec released | Vorbis 1.0, May 2000 | Opus 1.0, 2012 (IETF RFC 6716) |
| Maintainer | Xiph.Org Foundation | Xiph.Org / IETF |
| Licensing | Royalty-free, public-domain spec | Royalty-free, open standard |
| Efficiency at low bitrate | Good | Better — wins blind tests at matched bitrates |
| Typical music bitrate | 128-192 kbps for transparent stereo | 96-128 kbps for comparable quality |
| Game-engine support | Native in Unity, Unreal, Godot 3 & 4 | Newer; Godot 4 supports it, older engines often do not |
| Best for | Drop-in .ogg assets, legacy pipelines, broadest tool support |
New projects where the toolchain decodes Opus and size matters |
Since February 2013 Xiph.Org has recommended Opus over Vorbis for new work, but Vorbis remains the safe default whenever something specifically wants an .ogg it can decode without question — which is exactly the case for most existing game projects.
.ogg and you want it to import without fuss — Godot's docs recommend Ogg Vorbis for music, speech, and long sound effects..aifc sound assets in an existing Vorbis-based project and don't want to introduce a new codec..aifc file onto the page or click "Add Files." Queue several at once and they all run with the same settings..ogg file individually or as a ZIP. No sign-up, no watermark.It depends on what's inside the AIFC. If the source is uncompressed PCM — what most modern Mac apps write, including CD imports and "AIFF" exports from GarageBand and Logic — then OGG (Vorbis or Opus) is a clean first-generation lossy encode, and at a sensible bitrate it sounds the same to most listeners. If the AIFC was already compressed with a legacy Mac codec (such as µ-law, A-law, or IMA ADPCM, common in older files), OGG preserves that audio but can't restore detail the earlier compression already discarded. Either way, pick a bitrate at or near the source quality to avoid stacking new artifacts on the old ones. In our testing, a 3-minute uncompressed stereo AIFC (about 31 MB of PCM) encoded to 160 kbps Vorbis produced a file of roughly 3.6 MB that was hard to tell from the source in normal listening.
Match the codec to what your engine decodes without extra setup. Unity, Unreal, and Godot all use Vorbis as their default compressed audio format, and Godot's own documentation recommends Ogg Vorbis for music, speech, and long sound effects — so Vorbis is the reliable choice for dropping .ogg assets straight into an existing project. Opus is more efficient and is supported by newer engines like Godot 4, but older versions (Unity 2022, Godot 3) handle Vorbis more dependably. If you're unsure, ship Vorbis; if you're on a modern engine and want smaller files, Opus is worth testing first.
For everyday use, game assets, and distribution, yes — OGG gives you small files in an open, royalty-free container. For a true archive, no: both Vorbis and Opus are lossy, so they permanently drop data even on a perfect encode. If these recordings are masters you want to keep at full fidelity, hold onto the original PCM .aifc, or convert to a lossless format with AIFC to FLAC instead. A sound workflow is to keep one lossless copy for safekeeping and make OGG files for the pipeline that needs them.
OGG is just the Xiph.Org container; Vorbis was the original codec designed to fill it (released as version 1.0 in May 2000), so for years "OGG audio" effectively meant Ogg Vorbis, and most tools that read .ogg expect Vorbis. Opus arrived later (standardized by the IETF as RFC 6716 in 2012) and Xiph now recommends it for new work, but it can be carried in OGG too. This converter defaults to Vorbis for the widest compatibility and lets you switch to Opus when your toolchain supports it.
In browsers, broadly yes — Chrome, Firefox, and Edge all play Ogg Vorbis and Opus, and Safari added Opus and Vorbis support in recent versions. On Apple's own apps the picture is patchier: macOS and iOS historically favor AIFF, AAC, and ALAC, and .ogg is not a first-class Apple format, so the Music app may not import it directly. If you need guaranteed playback across Apple devices and older hardware, convert to AIFC to MP3 instead, which plays virtually everywhere. Need to go the other way? See OGG to AIFC.
Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours after conversion — no sign-up, no watermark, never shared or made public. On a big batch the practical limit is upload time, not a per-file size cap.