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Supports: ARW
ARW is Sony's Alpha RAW format — a digital negative holding the unprocessed sensor readout from α, RX, and Cyber-shot bodies, which is why the file needs Lightroom, Capture One, or Sony's Imaging Edge just to open. Converting to WebP renders that RAW into a finished image any current browser can display, and WebP's compression makes it markedly smaller than the equivalent JPEG or PNG. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — no sign-up, no watermark, never shared or made public.
.arw files can queue and convert with the same settings..webp. No sign-up, no watermark.| Property | ARW (Sony RAW) | WebP |
|---|---|---|
| Full name | Alpha RAW, Sony's camera raw format | WebP, developed by Google |
| File type | Digital negative with a TIFF-based structure and Sony Makernote fields | Compressed image in a RIFF container |
| Colour data | 12- or 14-bit linear sensor readout, one value per photosite | 8 bits per channel — lossy uses Y'CbCr 4:2:0, lossless uses RGBA |
| Compression | Uncompressed, or lossless / lossy compressed raw on recent bodies | Lossy (VP8 intra coding) or lossless |
| Transparency | None — a sensor capture has no alpha channel | Yes, 8-bit alpha in both lossy and lossless modes |
| Editing latitude | Full: white balance, exposure and highlight recovery still adjustable | Baked in once rendered |
| Typical size | Tens of megabytes per frame | Hundreds of kilobytes to a few megabytes |
| Opens without extra software | No — needs a RAW-aware application | Yes — Chrome 32+, Firefox 65+, Edge 18+, Safari 16+ |
| Maximum dimensions | Sensor resolution (9504 x 6336 on a 61 MP body) | 16383 x 16383 pixels |
| Best for | Editing and archiving the original capture | Publishing the finished photo on the web |
For a still that opens in genuinely everything, including decade-old software, convert ARW to JPG instead; ARW to PNG is the choice when you want lossless output that any editor reads.
| Lossy WebP (Lossless? = No) | Lossless WebP (Lossless? = Yes) | |
|---|---|---|
| Pixel data | Re-encoded 8-bit Y'CbCr with 4:2:0 chroma subsampling | Exact 8-bit RGBA, no subsampling |
| Size against the older format | 25-34% smaller than a comparable JPEG at equivalent SSIM | 26% smaller than the same image as PNG |
| Transparency | Supported, and typically 3x smaller than PNG | Supported |
| Saturated colour edges | Slight softening where red or blue meets a hard edge | Preserved exactly |
| Best for | Photographs — which is what an ARW almost always is | Flat colour, text, screenshots, graphic artwork |
For a photograph, lossy is the right default: the chroma subsampling that lossless avoids is barely visible on continuous-tone subjects, and the file is a fraction of the size. Reserve lossless for renders with hard-edged graphics, or when the WebP is an intermediate you will edit again.
Keep the ARW files. The WebP is a delivery copy, not a replacement for the negative.
You lose editing latitude, not visible sharpness. Rendering a RAW bakes in white balance, exposure, and tone decisions the ARW kept adjustable, and 14-bit sensor data becomes 8 bits per channel. The pixels you actually look at hold up well: at Very High the lossy WebP is hard to distinguish from the source at normal viewing size, and setting Lossless? to Yes preserves the rendered pixels exactly. The trade-off is flexibility, not detail you can see.
Lossy, in almost every case. Google measures lossy WebP at 25-34% smaller than a comparable JPEG and lossless WebP at 26% smaller than PNG — but PNG-class output of a 24 MP photograph is still enormous, so the practical gap between the two modes is large. Pick lossless only when you need an exact pixel match: a product shot with flat backgrounds, artwork with hard edges, or a file you intend to re-edit rather than publish.
Dramatically smaller, because the two files store different things. An ARW holds the full sensor readout so it can be re-edited, which runs to tens of megabytes per frame; the WebP holds only the finished 8-bit image. Expect a few hundred kilobytes to a couple of megabytes for a full-resolution render at Very High, and less again if you scale down with Resolution Percentage or a Preset Resolution. Scene detail matters — fine foliage and noise cost far more bits than a clean sky.
WebP carries an 8-bit alpha channel in both modes, and lossy WebP with transparency is typically about 3x smaller than the same image as PNG. Your Sony RAW has no alpha to preserve, though — a sensor capture is fully opaque by definition. The transparency support only matters if you plan to cut the subject out later in an editor, in which case the WebP can hold the mask.
WebP is supported by Chrome 32+, Firefox 65+, Edge 18+, and Safari 16+, which covers roughly 96% of global users per caniuse, so the file opens directly in essentially any current browser. macOS Preview, Windows Photos, and current versions of Photoshop, Affinity Photo, and GIMP all read it too. Software older than about 2019 may not — for those, ARW to JPG is the safe target.
No. WebP's hard ceiling is 16383 x 16383 pixels, and even Sony's highest-resolution full-frame sensors sit far below it — the 61 MP α7R bodies produce 9504 x 6336 images. Every current Sony body fits comfortably. The only reason to downscale is delivery size: a full-resolution WebP is still a large download for a web page, so a Preset Resolution such as 2160p or 1080p is usually the better publishing target.
WebP's extended container has optional chunks for EXIF, XMP, and ICC profile data, so the format itself can carry them. Treat that as a bonus rather than a guarantee: a rendered WebP is a derivative file, and any pipeline that touches it may drop metadata. If shutter speed, lens, GPS, or copyright fields matter to you, keep the ARW as the master and verify the metadata in the WebP before you rely on it.
Because that preview was a camera-processed JPEG, not the RAW. Sony bodies apply a Creative Style or picture profile — contrast, saturation, sharpening, and often a colour look — to the embedded preview, while the ARW itself stores the neutral sensor data underneath. Any converter that renders the RAW applies its own default interpretation instead, so the result tends to look flatter and less saturated than the back-of-camera image. If you want the camera's rendering specifically, shoot RAW+JPEG or apply the profile in Sony's Imaging Edge before converting.