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Supports: ARW
ARW is Sony's Alpha Raw format — the unprocessed sensor data your Alpha, ZV, or RX camera writes when you shoot RAW. It holds far more tonal range than a finished photo, but almost nothing outside dedicated photo software opens it, which is why you upload an ARW and download a JPG, PNG, TIFF, or WebP your phone, browser, and email can actually display. Pick a target format and quality, and the ARW is demosaiced and rendered on our servers.
.arw shots from a shoot and each one converts in parallel, then download them together as a ZIP.An ARW file is not a picture in the usual sense — it is a digital negative. Instead of a finished image, it stores the raw signal read off your Sony camera's sensor (typically 12- or 14-bit per channel), undemosaiced and with no white balance, contrast curve, or sharpening baked in. That is exactly what makes RAW valuable for editing: there is far more latitude to recover blown highlights and lift shadows than a JPEG can offer. It is also what makes ARW awkward to use directly. The format is proprietary to Sony, based on the TIFF/EP structure with Sony-specific Makernote fields, so a web browser, a phone gallery, a Word document, or a stranger's computer generally can't open it. Converting renders the raw sensor data into a standard image everything understands. Common reasons people convert away from ARW:
| Property | Value |
|---|---|
| Full name | Sony Alpha Raw |
| Introduced | 2006, with the Sony Alpha DSLR-A100 |
| Container | TIFF/EP-based, with proprietary Sony Makernote fields |
| Bit depth | Typically 14-bit (12-bit in some high-speed / continuous modes) |
| Compression | Uncompressed, lossy compressed, or lossless compressed (newer bodies) |
| Color | Single-channel mosaic (Bayer) sensor data, demosaiced on conversion |
| Typical size | ~24–120 MB depending on sensor resolution and compression mode |
| Used by | Sony Alpha (ILCE), ZV, RX, and older DSLR-A / NEX cameras |
| Opens natively in | Lightroom, Capture One, Adobe Camera Raw, RawTherapee, darktable, Sony Imaging Edge |
| Target | Type | Bit depth | Best for | Tradeoff |
|---|---|---|---|---|
| JPG | Lossy, 8-bit | 8-bit | Sharing, web, email, prints | Discards raw latitude; can't re-edit highlights |
| PNG | Lossless, 8-bit | 8-bit | Flat copies, overlays, no artifacts | Larger than JPG; still 8-bit |
| TIFF | Lossless, 8/16-bit | up to 16-bit | Editing masters, archival, print | Large files; not a web format |
| WebP | Lossy or lossless | 8-bit | Modern web at small sizes | Pre-Safari 14 / old browsers lack support |
| AVIF | Lossy or lossless | up to 12-bit | Smallest modern web files | Slowest to encode; Safari 16.4+ only |
| HEIC | Lossy | up to 10-bit | Apple Photos, compact storage | Limited support outside Apple ecosystem |
Dedicated raw editors open ARW natively: Adobe Lightroom and Camera Raw, Capture One (which has Sony-specific profiles), and the free RawTherapee and darktable. For just viewing, Windows users can install Microsoft's free Raw Image Extension to see ARW thumbnails and previews in the Photos app, macOS Preview reads many Sony raw files out of the box, and Sony's own Imaging Edge Desktop handles every Alpha body. If none of those are available, converting the ARW to JPG or TIFF once gives you a file that opens everywhere with no special software.
You convert from a 12- or 14-bit raw negative to an 8-bit JPEG, so technically yes — the editing latitude (the ability to recover highlights and shadows after the fact) is gone, because the tone curve is now baked in. But for viewing, sharing, and printing, a high-quality JPG export is visually indistinguishable from the rendered raw. The practical advice: do any exposure or white-balance edits while the file is still raw, then export to JPG as the final step. If you want a lossless rendered copy you can still edit, choose TIFF (16-bit) or PNG instead.
ARW stores the full sensor readout — every photosite at 12 or 14 bits — rather than a compressed finished image, so a single file from a high-resolution Alpha body commonly runs 40–120 MB. Sony cameras offer three RAW File Type settings that change this: Uncompressed (largest), Compressed (a lossy mode roughly half the size of uncompressed), and Lossless Compressed (smaller than uncompressed with no quality loss, available on newer bodies like the A1, A7R V, and A7 IV). Converting your keepers to JPG after editing reclaims most of the space.
It keeps as much as TIFF can hold, which is up to 16 bits per channel — so a 16-bit TIFF preserves the full tonal depth of a 14-bit ARW with headroom to spare, unlike an 8-bit JPG or PNG. That is why TIFF is the standard choice for an editing master or archival copy. Note that converting still demosaics and renders the raw — the result is a finished image, not the editable Bayer mosaic, so set white balance and exposure before converting if you want them right.
Yes. Drop in multiple .arw files and each one is rendered in parallel using the same output format and quality settings, then you download them together as a single ZIP — handy for exporting a full shoot. There's no fixed limit on how many you can queue. In our testing, a typical 24-megapixel Sony ARW exports to a high-quality JPG of roughly 6–9 MB; very large batches simply take longer to upload, since the raw files are big.
ARW is Sony's proprietary raw format, readable in full only by software that specifically supports Sony cameras. DNG (Digital Negative) is Adobe's open, documented raw format designed as a universal archival container — many photographers convert ARW to DNG so their negatives stay openable decades from now without depending on Sony's tooling. Both are raw negatives that still need rendering to a standard image (JPG, TIFF, etc.) before most software can display them; DNG just trades a Sony-specific wrapper for a vendor-neutral one.
There's no fixed per-file cap. Conversion runs on our servers, so the real constraint is upload size and your connection speed — a 100 MB uncompressed ARW takes longer to upload than a compressed one, but converts fine. Batch jobs have no quantity limit either; queue a whole shoot and download everything as one ZIP. If you're on a slow connection, converting in smaller batches keeps each upload quick.