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Supports: CAF
A .caf file is Apple's Core Audio Format — the container Logic Pro, GarageBand, and iOS development reach for. OGG is the open, royalty-free container the rest of the world uses, with Vorbis as its default codec. If your audio needs to leave the Apple ecosystem — into a game engine, a web page, or any non-Apple toolchain — convert it to OGG. If you are staying inside Logic, Final Cut, or an iOS app bundle, the CAF is already the better file. The one thing that decides whether the result is excellent or merely acceptable is what the CAF holds, covered just below.
| Property | CAF | OGG (Vorbis) |
|---|---|---|
| What it is | Apple Core Audio Format — an audio container | Open Ogg container, Vorbis codec by default |
| Developer / origin | Apple, 2005 (Mac OS X 10.4 "Tiger" era) | Xiph.Org Foundation; Vorbis reference 1.0, July 2002 |
| Can hold | Linear PCM, Apple Lossless (ALAC), AAC, IMA4 ADPCM — and Opus on Apple platforms | Vorbis (default here), plus FLAC, Opus, or Speex |
| Compression | Optional — lossless or lossy, depending on the codec inside | Lossy with Vorbis; lossless if you choose FLAC |
| Licensing | Apple container | Royalty-free, no per-title or per-unit fees |
| File size cap | None in practice — 64-bit offsets, built for very long recordings | Governed by the Ogg container, not a fixed cap |
| Plays well on | macOS, iOS, Logic Pro, GarageBand | VLC, Firefox, Chrome, Android, and most game engines |
| Best for | Apple-native production and iOS app sound assets | Cross-platform delivery, web, and game audio |
.caf..caf onto the page or click "+ Add Files". You can queue several recordings and convert them all with the same settings in one pass.It depends on what the CAF holds. If it stores uncompressed PCM or Apple Lossless (ALAC) — common for Logic Pro and GarageBand bounces — the encode to OGG Vorbis is a clean first-generation lossy pass, and at "Very High" quality the result is hard to fault for delivery. If the CAF already wraps compressed audio such as AAC or IMA4, you are re-encoding lossy to lossy: Vorbis cannot rebuild detail the earlier codec already discarded, so match or exceed the source bitrate to limit further loss. Either way, the win is portability, not better-than-source audio.
Yes — it is the de facto cross-platform game-audio format. Unity imports .ogg (Ogg Vorbis) directly; Godot lists WAV, Ogg Vorbis, and MP3 as its three import options; and Unreal Engine, which stores audio as uncompressed WAV on import, supports Ogg Vorbis as a runtime compression codec. None of these engines import Apple's .caf container. Vorbis is also royalty-free with no per-title or per-unit fees, which is why it became the default compressed format across game engines and middleware. Converting your iOS or macOS game sounds to OGG is exactly how you get them into an engine that ships on Windows, Android, and consoles.
For a game engine or open-source toolchain, OGG Vorbis is usually the better fit: it is royalty-free, seekable, and imported natively by the major engines, whereas MP3 carried patent baggage for years and AAC is most at home in the Apple world. For maximum playback compatibility on old hardware and car stereos, CAF to MP3 is the safer bet. For a small file that Apple devices handle natively, CAF to AAC wins. Reach for OGG when the destination is the web, an Android app, or a game engine.
Channel layout carries over — a stereo CAF converts to a stereo OGG, and you can downmix to mono with the Audio Channel option if you want a smaller file. Vorbis stores text metadata in Vorbis comments (title, artist, and similar tags), so basic tags survive, but Apple-specific CAF chunks and any embedded markers used by Logic or Final Cut are a container feature that the Ogg format does not carry. If those edit markers matter, keep the original CAF as your working file and treat the OGG as a delivery copy.
It will. CAF uses 64-bit file offsets and has no practical size or duration limit, which is why it is favored for very long captures; OGG, as an Ogg-container format, streams those long files without a fixed length cap of its own. For spoken-word or ambient material, a lower bitrate keeps the OGG compact while staying clearly intelligible. To export just a portion rather than the whole recording, set a start time and duration with the Trim option, or use the dedicated audio cutter for finer control.
Yes. Instead of a quality preset, choose Specific file size to aim each output at a set number of megabytes, or use Custom Bitrate for a fixed kbps. In our testing, a 3-minute stereo CAF holding uncompressed 16-bit/44.1 kHz PCM (about 30 MB) converted to a 160 kbps OGG Vorbis of roughly 3.6 MB. For compressing many files at once toward a consistent size, the dedicated audio compressor gives you more control than this converter.
Your file is uploaded over an encrypted connection, processed on our servers, and deleted automatically a few hours after conversion — no sign-up, no watermark, never shared or made public.