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Supports: OGA
OGA is Xiph.Org's audio-only Ogg file — an open, royalty-free container that usually holds Vorbis, sometimes Opus or FLAC. WMA is Microsoft's proprietary lossy format, carried in an ASF container, introduced with Windows Media Technologies 4 on 17 August 1999. This conversion exists for one reason: something in your setup — a legacy Windows program, an old in-car head unit, a Windows Media Player library, a corporate playout system — insists on .wma. This page documents both formats precisely, then shows which of the five bitrate controls actually behaves the way its label suggests.
| Property | Value |
|---|---|
| Full name | Ogg audio |
| Developed by | Xiph.Org Foundation |
| Media type and extensions | audio/ogg; .oga, .ogg, .spx per RFC 5334 (September 2008) |
| Container | Ogg |
| Usual payload | Vorbis; also Opus, FLAC or Speex |
| Compression | Lossy for Vorbis/Opus/Speex, lossless for FLAC-in-Ogg |
| Channels | Mono, stereo or multichannel, depending on the payload |
| Licensing | Royalty-free, open specification |
| Native playback | Chrome, Firefox and Edge; Vorbis and Opus are both in Android's supported formats; no native iOS decoder |
| Best for | Web audio, open-source game assets, Wikimedia media, Linux desktops |
| Property | Value |
|---|---|
| Full name | Windows Media Audio |
| Developed by | Microsoft |
| Introduced | 17 August 1999, as part of Windows Media Technologies 4 |
| Container | ASF (Advanced Systems Format); extension .wma |
| Codec written here | WMA version 2 by default; WMA version 1 also selectable |
| Compression | Lossy perceptual coding |
| Microsoft's stated range | CD quality at 64-192 kbps, sampled at 44.1 or 48 kHz using 16 bits |
| Channels on this page | Mono or stereo — the encoder used here caps at two |
| Licensing | Proprietary to Microsoft |
| Native playback | Windows and Windows Media Player; not listed among Android's supported formats, and absent from Apple's iPhone audio-format list |
| Related variants | WMA Pro, WMA Lossless and WMA Voice are separate codecs — none of them is what this page produces |
.oga onto the page or click "Add Files" to browse. Queue several files and they all run with the same settings..wma, individually or as a ZIP. Files are uploaded over an encrypted connection, converted on our servers, and deleted automatically after a few hours. No sign-up, no watermark.Five entries appear under File Compression, and they are not equally trustworthy on a WMA target. In order of how predictable they are:
One measured caution that applies to all of these: the WMA encoder used here does not track high target rates tightly. Encoding the same pink-noise source at a requested 128 kbps produced a file measuring about 139 kbps, but a requested 192 kbps came out near 277 kbps and a requested 320 kbps near 553 kbps. If file size matters, ask for a lower rate than you think you need and check the result — the overshoot grows sharply above roughly 128 kbps.
It depends on what the .oga is carrying. Vorbis, Opus and Speex are all lossy, so re-encoding to WMA is a second generation of compression — the detail the first encoder discarded is gone for good, and the WMA encoder now spends bits describing the first encoder's artifacts. Keeping the WMA rate at or above the source rate limits the added damage. If the OGA holds FLAC, it is a lossless source, and you get a single clean encode exactly as if you had started from a WAV file. Either way, keep the original: lossy encoding is not reversible.
WMA v2 for almost everyone, and it is what the Audio Codec control opens on. Version 2 is the more efficient encoder and the bitstream behind Windows Media Audio Standard, decoded by any reasonably modern Windows Media stack. WMA v1 is the original 1999 codec; choose it only when you are feeding a device or program old enough to predate v2 support. Both are lossy, and neither is the separate WMA Lossless codec — this page cannot produce that.
Microsoft describes the standard Windows Media Audio codec as delivering CD quality between 64 and 192 kbps at 44.1 or 48 kHz in stereo, and that is a sensible frame: 128-192 kbps for music, 64-96 kbps for spoken word, mono for voice. Set it with Constant Bitrate rather than a preset so you know what you asked for, and be aware the encoder tends to exceed the request — verify the finished file's properties if you are working to a size budget.
Because neither major mobile platform decodes it natively. WMA does not appear in Android's published list of supported media formats, and Apple's iPhone specifications list AAC, Apple Lossless, MP3, FLAC and the Dolby formats with no Windows Media entry. Third-party players such as VLC will open a .wma on either platform, but the built-in music apps generally will not. If you need the audio to play broadly rather than to satisfy one specific Windows tool, OGA to MP3 is the safer target.
Not on quality grounds today. Microsoft's original marketing claimed CD-quality audio at half the size of competing formats, but independent listening tests have consistently put modern MP3, AAC, Vorbis and WMA close together at typical bitrates, with no clear WMA advantage. Where WMA definitively loses is reach: MP3 plays on essentially everything, AAC is the Apple and streaming default, and WMA is a Windows story. Convert to .wma only when something specifically requires that extension, and use OGA to AAC or OGA to MP3 otherwise.
No. The encoder used on this page handles mono and stereo only, and the Audio Channel control offers Original, Mono and Stereo with no upmixing. Multichannel Windows Media audio is the job of WMA Pro, a different codec that this converter does not write. A stereo .oga will produce a stereo .wma, and a mono source stays mono unless you force Stereo.
They are the same container with different extensions. ASF — Advanced Systems Format — is Microsoft's container; when it holds only Windows Media Audio the convention is to name it .wma, and when it carries video it is usually .wmv or .asf. That is why some players will happily open a .wma renamed to .asf. The audio bitstream inside is identical either way.
Your OGA is uploaded over an encrypted connection, converted to WMA on our servers, and both the upload and the finished file are deleted automatically after a few hours. There is no sign-up, no watermark, and files are never shared or made public. On a large batch the limiting factor is upload size and time, not a per-file cap. Going the other direction — pulling an existing Windows Media file back into an open format — is handled by WMA to OGA.