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Supports: WMA
WMA (Windows Media Audio) is a Microsoft codec family first released in August 1999 alongside Windows Media Technologies 4.0. It was widely used inside the Windows ecosystem through the 2000s, but the format is now effectively legacy: Microsoft's own music store dropped WMA downloads in favor of MP3 back in 2011, Windows Media Player is officially "Windows Media Player Legacy" in Windows 11, and macOS, Linux, Android, and iOS have no native WMA decoder. OGA is the modern, open Ogg container (RFC 5334, September 2008) — recommended for any Ogg-encapsulated audio that isn't strictly Vorbis-only or Speex-only — and is maintained by the Xiph.Org Foundation.
| Property | WMA | OGA |
|---|---|---|
| Container released | 1999 (Microsoft) | RFC 5334, Sept 2008 (Xiph.Org) |
| Default codec | WMA v2 (lossy) | Vorbis (Opus / FLAC / Speex also valid) |
| Open standard | No — Microsoft proprietary | Yes — royalty-free |
| Native Windows playback | Yes (WMP Legacy) | Limited — Edge plays it; WMP does not |
| Native macOS/iOS playback | No | Vorbis: Safari 18.4+ (2025). Core Audio plays Opus and FLAC; Vorbis needs VLC/IINA |
| Native Android playback | Limited / vendor-dependent | Yes (Vorbis, Opus, FLAC) |
| DRM support | Yes (WMDRM, being deprecated) | No |
| Typical bitrate range | 32–320 kbps (Pro/Lossless go higher) | Vorbis 48–500 kbps, Opus 6–510 kbps, FLAC lossless |
| Multichannel | WMA Pro up to 7.1 / 96 kHz / 24-bit | Vorbis & Opus support multichannel; FLAC up to 8 channels |
| Lossless variant | WMA Lossless (2003) | FLAC-in-Ogg |
| Goal | Pick codec | Suggested bitrate | Notes |
|---|---|---|---|
| Modern web/music, smallest size | Opus | 96–160 kbps | Beats MP3/AAC/Vorbis at the same bitrate (listening tests). Best below 128 kbps. |
| Best compatibility with older browsers and game engines | Vorbis | 160–192 kbps VBR | Stable since Vorbis 1.0 (2002); plays everywhere except very old Safari. |
| Archival / mastering | FLAC | Lossless (variable) | Bit-perfect; files typically 40–60% of WAV size. |
| Voice-only, very low bandwidth | Speex | 2.15–24.6 kbps | Designed for VoIP; Opus is generally better today but Speex is fine for legacy voice archives. |
| Matching a CD source | Vorbis or FLAC at 44.1 kHz | Vorbis q6 ≈ 192 kbps | Set Sample Rate to 44100 Hz to avoid resampling. |
RFC 5334 made .oga the recommended extension for audio Ogg files in general, while .ogg is reserved for Vorbis-only Ogg streams for backward compatibility, and .spx for Speex-only. If you pick FLAC or Opus inside the Ogg container on this page, .oga is the technically correct extension. For Vorbis-only audio, .ogg and .oga are interchangeable in practice — most players accept both.
Yes, on current versions. Safari and iOS Safari added Ogg Vorbis support in version 18.4 (early 2025). Older Safari can play Opus and FLAC natively through Core Audio, but Ogg Vorbis specifically required VLC or another third-party app. If your audience may be on older Apple devices, pick Opus or FLAC over Vorbis in step 2.
No. WMA files that use WMDRM (typically from old PlaysForSure stores, Zune, or rented audiobooks) refuse to decode without a license server. The converter will fail or return silence on those files. Plain WMA — ripped from your own CDs, recorded with Windows Sound Recorder, or downloaded from sources that never applied DRM — converts normally. Microsoft began deprecating legacy WMDRM services in September 2024, so even original players are losing the ability to play protected WMA.
Opus (RFC 6716, September 2012) was designed by the IETF as a single codec covering everything from telephony to high-fidelity music, with bitrates from 6 to 510 kbps and ~26.5 ms default latency. IETF listening tests rate Opus higher than MP3, AAC, HE-AAC, and Vorbis at any given bitrate below transparency. The one reason to still pick Vorbis is reach into older players and game engines that pre-date Opus support.
WMA is a lossy codec, so converting to Vorbis or Opus is a lossy-to-lossy transcode — some quality is lost relative to the original master, though usually not enough to hear if you encode the OGA at a higher bitrate than the source WMA. To preserve everything the WMA already contains, pick FLAC; FLAC is lossless against the WMA decode, but it cannot recover information WMA threw away during the original encode.
Set Sample Rate to "Original" unless you have a reason to change it. If the WMA was ripped from CD, that's 44100 Hz; from a video soundtrack, 48000 Hz. Downsampling to 22050 or 16000 Hz can shrink voice-only files without obvious quality loss; upsampling above the source rate never improves quality and just enlarges the file.
Yes — use the Trim control in step 3 to set a start time and a duration in HH:MM:SS.ms. The output OGA contains only that slice, which is handy for grabbing a specific section of a long lecture or podcast without a second pass through an editor. For more granular editing, convert first and then use a dedicated tool — see Audio Cutter.
WMA is a legacy format and several modern targets are reasonable depending on the use case. For maximum compatibility with podcast hosts and older devices, try WMA to MP3. For lossless archival without the Ogg container, use WMA to FLAC. For Apple ecosystems specifically, WMA to M4A (AAC inside an MP4 container) plays everywhere on iOS and macOS without any third-party software.
Conversion runs on our servers, so practical limits are set by upload size and connection speed rather than by a server quota. Files up to a few hundred MB convert without issue on most modern machines; very large WMA podcasts or audiobooks (multi-GB) may be slower or hit browser memory caps. There's no account requirement, no watermark, and nothing uploaded to a third-party server queue.