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Supports: WMA
.wma audio. Both WMA Standard and WMA Pro inputs work, and batch upload is supported so a whole album folder converts in one session.WEBA is the audio-only flavor of WebM — the same Matroska-derived container Google open-sourced for the web in 2010 — and it carries either Opus or Vorbis inside. WMA, by contrast, is a Microsoft codec family from 1999 that browsers never adopted natively. Converting moves your audio from a Windows-era proprietary stack onto a royalty-free container that Chrome, Firefox, Edge, and modern Safari can stream through the standard <audio> element.
.wma in an HTML5 player on macOS or iOS will fail silently..wma. Converting once to WEBA gives you a portable master that opens in any modern editor (Audacity, Reaper, DaVinci Resolve) and ships directly to web players..webm with no re-encode, no quality loss, no extra CPU.| Property | WMA (.wma) | WEBA (.weba) |
|---|---|---|
| Owner / spec | Microsoft, proprietary (1999) | WebM Project / Xiph.Org, open spec |
| Container | ASF (Advanced Systems Format) | WebM (Matroska-based) |
| Typical codecs | WMA, WMA Pro, WMA Lossless, WMA Voice | Opus or Vorbis |
| Native browser playback | None (Chrome, Firefox, Safari skip it) | Chrome, Firefox, Edge, Safari 11+ |
| Max channels | 2 (WMA Std) / 8 (WMA Pro) | 8 (Opus) / 255 (Vorbis spec) |
| Max sample rate | 48 kHz (Std) / 96 kHz (Pro) | 48 kHz (Opus) / 192 kHz (Vorbis) |
| Bitrate range | ~5–320 kbps (Std), up to ~768 kbps (Pro) | 6–510 kbps (Opus), 45–500 kbps (Vorbis) |
| Licensing | Microsoft IP, license required | Royalty-free |
HTML5 <audio> support |
No | Yes |
| Best for | Legacy Windows libraries | Web playback, podcasts, WebRTC, WebM video audio |
| Opus | Vorbis | |
|---|---|---|
| Standardized | IETF RFC 6716, Sept 2012 | Xiph.Org, 2000 (1.0 in 2002) |
| Sweet-spot bitrate | 64–128 kbps (transparent for stereo music) | 128–192 kbps |
| Speech performance | Excellent (folded in Skype's SILK codec) | Mediocre below 96 kbps |
| Algorithmic latency | 26.5 ms default, 2.5 ms low-delay | ~100 ms |
| Safari support | Yes (11+) | No |
| Typical use today | New encodes, WebRTC, podcasts, YouTube web | Legacy .ogg libraries, older Android builds |
If the file will play in a modern browser, pick Opus. If you are matching an existing Vorbis-encoded library or feeding an old Android device that lacks Opus, pick Vorbis. There is rarely a reason to choose Vorbis for a brand-new encode in 2026.
WMA was designed for the Windows Media stack: the codec, the ASF container, and the licensing all assumed playback through Windows Media Player or DirectShow filters. Browsers built around open codecs (WebM, Ogg, MP4) never licensed WMA, so an HTML5 <audio> tag pointing at a .wma file fails on macOS, iOS, Linux, and even on modern Edge in many cases. WEBA solves this because the container, codec, and player layer are all open.
Opus, in almost every case. It was standardized by the IETF in 2012, outperforms Vorbis in listening tests from 64 kbps upward, has lower latency, and is the only one of the two with native Safari and iOS support. Pick Vorbis only when you are intentionally matching an older Vorbis-encoded catalog or shipping to a hardware player that you know lacks Opus.
No conversion between two lossy codecs improves quality — both compress by discarding information. What WEBA does is preserve as much of the WMA's audible content as possible while moving to a format your tools and browsers actually support. Pick the Highest preset (or set Opus to 128–192 kbps) and you will be perceptually indistinguishable from the source for music, and clearly transparent for speech.
For voice and podcasts, 48–64 kbps Opus is usually transparent. For stereo music, 96–128 kbps Opus is the standard "high quality" target and 192 kbps is overkill but safe. Vorbis needs roughly 30–50% more bits than Opus for the same perceived quality, so target 128–192 kbps if you must use it. If your source WMA was already a low-bitrate file (say 64 kbps), do not encode the WEBA above 96 kbps — you cannot recover detail that was thrown away in the original encode.
Yes. Leave Audio Sample Rate and Audio Channel set to Original and the encoder will inherit the WMA's values. The one caveat: Opus internally resamples everything to 48 kHz, so even if you pick 44.1 kHz as the output, the actual codec is operating at 48 kHz with a high-quality resampler. Vorbis honors the literal sample rate you set.
WMA stores metadata in ASF headers; WebM uses Matroska tags. The converter copies the standard fields — title, artist, album, year, track, genre — across the format boundary. Embedded cover art may or may not transfer depending on how it was stored in the WMA; if a thumbnail does not appear in your player, re-attach it in a tag editor such as MusicBrainz Picard or Mp3tag after conversion.
Almost. They are both Matroska-based containers from the WebM Project; the difference is convention: .weba (or .webm for some players) signals "audio only — no video track inside." Some players and CDNs treat the two extensions identically, others require .weba specifically to skip looking for a video stream. If a player chokes on your .weba, rename it to .webm — the bytes are the same.
For other endpoints, see WMA to MP3 for the most universally compatible target, WMA to OGG for the Vorbis-in-Ogg flavor, WMA to Opus for raw Opus-in-Ogg, or WMA to FLAC when you have WMA Lossless source and want to preserve it bit-exact. To trim a section before converting, run it through the Audio Cutter first. If you receive a .weba and need to flip it back to a portable format, use WEBA to MP3.
Files are processed through xconvert's secure pipeline and deleted automatically after the session — there is no account, no watermark, and your audio is not retained or used to train anything. Batch the conversion in one browser tab and you do not need to revisit the page.