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Supports: WMA
Windows Media Audio is a proprietary Microsoft codec family first released on August 17, 1999 and bundled with Windows Media Player ever since. OGG (the Xiph.Org container, typically holding Vorbis audio) is open, royalty-free, and supported natively across more platforms than WMA — especially Linux distributions, Android, modern web browsers, and most game engines. Converting away from WMA is usually about portability: WMA plays cleanly on Windows but rarely anywhere else without extra codecs.
<audio> element works in Chrome, Firefox, Edge 17+, and Safari 18.4+ (per caniuse, about 94% global coverage). WMA in HTML5 audio is effectively unsupported.| Property | WMA (Standard) | OGG Vorbis |
|---|---|---|
| Container / extension | .wma (ASF container) | .ogg /.oga |
| Owner | Microsoft (proprietary) | Xiph.Org Foundation (open, BSD-style) |
| First release | August 17, 1999 | May 2000; stable 1.0 in July 2002 |
| Compression | Lossy (Lossless variant exists) | Lossy |
| Typical bitrate | 64–192 kbps stereo | 64–320 kbps stereo |
| Sample rate max | 48 kHz (Standard) | 192 kHz |
| Native macOS / iOS | No | Via VLC / third-party; web audio yes on Safari 18.4+ |
| Native Linux / Android | Add-on codecs | Yes |
HTML5 <audio> |
Effectively no | Yes, ~94% browser coverage |
| Royalty status | Patent-encumbered | Patent-unencumbered |
The.ogg container can hold several audio codecs. Pick based on the source material:
| Use case | Codec | Bitrate to try | Why |
|---|---|---|---|
| Music re-encode from WMA 128–192 kbps | Vorbis | 160–192 kbps VBR | Matches or improves on the source perceptually |
| Music archive (slight quality bump) | Vorbis | 256 kbps VBR or Quality Preset Highest | Diminishing returns above this |
| Podcast / audiobook stereo | Vorbis | 96 kbps VBR | Transparent for speech at small file size |
| Podcast / audiobook mono | Opus (in.ogg) | 48–64 kbps | Most efficient voice codec available |
| Game audio / asset compatibility | Vorbis | 128–160 kbps VBR | Default decoder in Unity, Unreal, Godot |
| Old WMA Voice (low-bitrate speech) | Opus | 32–48 kbps | Cleans up artifacts from low-bitrate WMA |
Note: re-encoding a lossy WMA into a lossy OGG is a generational transcode — quality cannot exceed the original WMA. Pick a target bitrate equal to or slightly above the source bitrate to avoid audible loss.
No. Both formats are lossy, so converting from one to the other is a generational transcode — quality can only stay the same or get worse, never improve. To minimize loss, set the OGG bitrate equal to or slightly above the source WMA bitrate (right-click the.wma file in File Explorer → Properties → Details to read its bitrate). If you have a WMA Lossless source, prefer converting to FLAC for a lossless target instead.
Vorbis was released by Xiph.Org in 2000 under a patent-unencumbered, BSD-style license, so any developer can ship a decoder without paying Microsoft. That is why Linux distributions, Android, Firefox, Chrome, and game engines like Unity, Unreal, and Godot bundle Vorbis decoders by default. WMA is proprietary to Microsoft and requires licensed codec support, which most non-Windows platforms simply skip.
Apple Music (the app that replaced iTunes on macOS Catalina in 2019) does not import.ogg files natively, and iOS does not list OGG in its supported audio types. The standard fix is either to play.ogg through VLC for iOS / VLC for macOS, or to convert to AAC/M4A for Apple Music. If your end target is Apple's ecosystem, converting WMA to M4A is usually a better choice than WMA → OGG.
Vorbis is the safe default for music and general use — it has been the de facto.ogg codec since 2002. Opus (standardized as IETF RFC 6716 in 2012) is dramatically more efficient for voice and low bitrates, so prefer it for podcasts, audiobooks, and voice notes at 48–96 kbps. Speex is older voice-only technology that Xiph.Org has declared obsolete in favor of Opus; only use it for compatibility with legacy VoIP tools.
Yes. The converter accepts every WMA variant — Standard (WMAv1, WMAv2), WMA Pro (multichannel), WMA Lossless, and WMA Voice. The output OGG is always lossy unless you pick a lossless codec inside the.ogg container (FLAC is offered, but if you need lossless the more conventional choice is WMA to FLAC or WMA to WAV instead).
You probably picked a higher bitrate than the source. WMA Standard at 64 kbps "near-CD" claims pack heavy compression; if the OGG output is set to 192 kbps or Quality Preset Highest, the.ogg file will be 2–3x larger even though it contains no extra information. Drop the bitrate to match the source, or use the Quality Preset dropdown at Medium for a balanced result. You can also compress the WMA first if your goal is just a smaller file in the same Windows ecosystem.
Yes. Standard ID3-style tags written by Windows Media Player (title, artist, album, track number, year, genre) are mapped to Vorbis Comments inside the.ogg file. Album art embedded in the.wma is preserved when present. If your WMA was DRM-protected (purchased from the old Zune Marketplace or pre-2009 Windows Media stores), the file cannot be transcoded — Microsoft retired its PlaysForSure DRM servers in 2008–2011 and the keys are no longer issuable.
Mixed — check the device spec sheet. OGG Vorbis playback is common on aftermarket head units (Pioneer, Kenwood, Sony) but rare on factory automotive systems before 2018. Most modern Bluetooth speakers re-encode whatever you send them into SBC or aptX over the air, so the source format does not matter once you press play from your phone. If your target is a 2010-era car deck that only reads USB sticks, MP3 is the safest bet — try WMA to MP3 instead.
Free anonymous users can convert files up to 500 MB each and process up to 10 files per batch. Signed-in free accounts raise the per-file limit further, and paid tiers remove the cap. Conversion runs on our servers — files are not retained on our servers after the session ends. For long DJ mixes or audiobooks that exceed the limit, trim the WMA first into chapter-sized pieces.