Free online 3MF converter. Convert 3MF to GLB, OBJ, STL, GLTF, PLY and more online — no limits, no watermark.
.3mf you exported from your slicer or CAD app. The conversion runs entirely in your browser — the model is parsed and rewritten on your own machine, so nothing is uploaded to a server.3MF (3D Manufacturing Format) is an open 3D-printing format published by the 3MF Consortium, which Microsoft and a group of hardware partners launched in May 2015; the first core specification appeared on 29 April 2015. Under the hood a .3mf is not a single XML file but an Open Packaging Conventions (OPC) container — effectively a ZIP archive — that bundles the model geometry alongside color, materials, multiple objects, units, and print metadata in one package. The format is now recognized as an international standard (ISO/IEC DIS 25422). It was designed to fix the limitations of STL, which stores only raw triangle geometry with no color, no units, and no material data.
That richness is exactly why you sometimes need to convert away from it. Common reasons:
<model-viewer> element can load directly.Because xconvert's 3D converter runs client-side, the conversion is a good fit for proprietary or unreleased designs — the mesh is read and rewritten in your browser tab and never travels to a server.
| Format | Origin / year | Carries color & materials | Best for |
|---|---|---|---|
| 3MF | 3MF Consortium, 2015 (ISO/IEC DIS 25422) | Yes — plus multiple objects, units, print metadata | Modern slicers; the print-ready master file |
| STL | 3D Systems, 1980s | No — raw triangle mesh only | Universal slicer/printer input; broadest compatibility |
| OBJ | Wavefront, 1990s | Limited (materials via companion .mtl) |
Editing in modeling software |
| GLTF / GLB | Khronos Group, 2015/2017 | Yes (PBR materials, textures) | Web, AR, and real-time 3D engines |
| PLY | Stanford, 1990s | Yes (per-vertex color) | 3D scanning and point-cloud pipelines |
A 3MF (3D Manufacturing Format) file is an open, ZIP-based package for 3D-printing models that holds geometry plus color, materials, multiple objects, units, and print metadata in one container. It opens in modern slicers like PrusaSlicer, Bambu Studio, OrcaSlicer, and recent Cura, in Microsoft 3D Builder and Paint 3D, and in most current CAD and modeling apps. If a tool can't read 3MF, converting it to STL or OBJ gives that tool a mesh it does understand.
If your slicer supports 3MF, keep the model as 3MF: it preserves color, per-object material assignments, units, and print settings that STL throws away, and it's smaller because it's compressed. Use STL when you need maximum compatibility — sharing a model on a site that expects STL, or feeding a printer or older slicer that never added 3MF import. The mesh geometry is identical either way; the difference is the metadata 3MF carries and STL cannot.
Yes. STL stores only raw triangle geometry — it has no concept of color, materials, units, or separate objects. Converting 3MF to STL flattens everything to a single uncolored mesh. That's fine for monochrome FDM printing, but if your 3MF defines multiple colors or materials and you want to keep them, convert to a format that supports them, such as GLB or OBJ (with its companion material file), instead of STL.
It runs entirely in your browser. The 3D converter parses and rewrites the mesh locally using JavaScript, so the model data never leaves your device — there's no upload, no server processing, and nothing stored on our end. That makes it a safe choice for proprietary or unreleased designs. The practical limit is your browser's memory, so extremely dense meshes are the main reason a conversion would struggle rather than upload size.
Convert 3MF to OBJ. Blender imports OBJ natively and reliably, and OBJ keeps your geometry and UVs intact for editing, sculpting, or re-texturing. If you specifically need PBR materials and textures bundled into one file for a game engine or web viewer, convert to GLB instead — Blender also imports glTF/GLB, and it round-trips materials better than OBJ does.
In our testing, single-object 3MF models from desktop slicers (typically a few hundred KB to a few MB) convert in a second or two in-browser. Because the work happens on your own machine rather than a server, the ceiling is your browser tab's available memory rather than an upload cap — very large multi-million-triangle scan meshes are the main case where a desktop tool like MeshLab or Blender will be more comfortable than a browser converter.