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Supports: AIF, AIFF
If you are sitting on a folder of AIFF masters, the real question is not "AIFF or OGG" but "which one do I keep and which one do I ship." AIFF is uncompressed Apple PCM: bit-for-bit fidelity, roughly 10 MB per minute, and awkward anywhere outside a studio. OGG is a compressed delivery format that plays in the overwhelming majority of browsers and in every major game engine at roughly a tenth of the size. Short answer: convert to OGG for games, web playback, and open-source pipelines — and keep the AIFF as the master you edit from.
| Property | AIFF (.aiff / .aif) |
OGG (Ogg Vorbis) |
|---|---|---|
| What it is | Uncompressed container holding linear PCM | Ogg container holding a lossy Vorbis stream by default |
| Origin | Apple, 1988, built on Electronic Arts' IFF-85 structure | Xiph.Org Foundation; the Vorbis bitstream was frozen on 8 May 2000 |
| Fidelity | Lossless — exactly what the recorder or editor produced | Lossy — detail is permanently discarded to save space |
| Typical size | ~10 MB per minute at 16-bit / 44.1 kHz stereo | ~1 MB per minute at 128 kbps |
| Bitrate | Fixed by sample rate x bit depth x channels (1,411 kbps at CD quality) | Xiph specifies 16–128 kbps per channel; the Variable Bitrate list here runs 48K to 384K |
| Licensing | Openly published format, no royalties | Xiph describes Vorbis as "fully open, non-proprietary, patent-and-royalty-free" |
| Browser playback | Not a web audio format | Supported by about 95% of tracked browsers; Safari gained full support in 18.4 |
| Tagging | Optional metadata chunks that many tools ignore | Vorbis comments are part of the format |
| Best for | Editing, mixing, mastering, archiving | Game audio, web streaming, Linux and open-source apps |
audio source in Chrome, Firefox, and Edge, and in Safari from version 18.4..ogg reliably; AIFF to MP3 is the safe fallback.| Audio Codec setting | What you get | Pick it when |
|---|---|---|
| Vorbis (default) | Lossy, 48K–384K in the Variable Bitrate list | Game engines, internet radio, and any tool that expects a classic .ogg |
| Opus | Lossy, Variable Bitrate bands from 6k–24k up to 320k–510k | You control both ends and want the best quality per kilobyte |
| FLAC | Lossless compression inside Ogg | You want an exact copy of the AIFF at roughly half the size |
| Speex | Lossy, narrow bands from 2k–4k up to 42k–44k | Legacy voice/VoIP archives that specifically expect Speex |
.aiff or .aif file onto the page, or click "+ Add Files" to browse. Queue several files and they all convert with the same settings..ogg output encodes Vorbis by default; the Audio Codec list also offers Opus, FLAC, and Speex..ogg file, or grab a batch as a ZIP. No sign-up, no watermark.Yes, and it is permanent — AIFF is lossless and Vorbis is lossy. But this is the best case for a lossy encode: the encoder is reading an uncompressed PCM master, so it is one clean generation with no artifacts inherited from an earlier compression. Around 128 kbps most listeners cannot pick the Vorbis file out of a blind comparison on typical music. Keep the AIFF as your archival master and treat the .ogg as the copy you distribute.
Xiph specifies Vorbis at 16–128 kbps per channel, and the Variable Bitrate list on this page runs 48K to 384K. For stereo music, 128K–192K is the comfortable zone. Short game sound effects and ambience usually hold up at 64K–96K, which matters when you are packing hundreds of them. Above 256K you are mostly buying file size: the source is uncompressed, so there are no inherited artifacts that a higher bitrate could rescue.
Pick Vorbis when something else has to read the file. Godot documents Ogg Vorbis as one of its three supported import formats, and a great deal of game and internet-radio tooling assumes Vorbis when it sees .ogg. Pick Opus when you own the playback side: Xiph's published listening tests put Opus ahead of libvorbis at 64 kb/s and 96 kb/s, so it gives you smaller files at equal quality. If Opus is the goal, AIFF to Opus writes a .opus file that players recognise immediately.
Apple was the long-standing gap in Ogg support. Browser-compatibility tracking shows Safari only reaching full Ogg Vorbis support at version 18.4, and older iOS and iTunes releases do not treat .ogg as a native music format at all. On those systems you need a third-party player such as VLC — or you convert to something Apple ingests natively, like AIFF to M4A or AIFF to MP3.
We size this from the arithmetic rather than guesswork. A 16-bit / 44.1 kHz stereo AIFF is a fixed 1,411 kbps — about 10 MB per minute — because uncompressed PCM has no content-dependent variation. Vorbis at 128 kbps is roughly 0.9 MB per minute, so a four-minute track goes from about 40 MB to under 4 MB, a reduction of roughly 90%. Choosing 192K instead lands near 1.4 MB per minute. If you need to hit an exact number, Specific file size works backwards from the size you type.
Do not count on it. AIFF stores metadata in optional chunks that many tools write inconsistently or skip entirely, whereas Ogg has a proper tagging system in Vorbis comments. The reliable workflow is to convert first and then tag the .ogg in a player or tag editor, especially for a batch destined for a music library. Loop points and instrument chunks that some AIFF files carry are an AIFF-specific feature and do not have a Vorbis equivalent.
You can rebuild the container — OGG to AIF writes an Apple-side PCM file — but it restores the format, not the fidelity. What Vorbis discarded during encoding is gone, and the resulting AIFF will be full-size again while still sounding like the Vorbis file. Round-tripping is only worth doing when a tool refuses to open .ogg at all. For a genuine lossless copy you can edit, keep the original AIFF.
Files are uploaded over an encrypted connection, converted on our servers, and deleted automatically a few hours after conversion — never shared, never made public, with no sign-up and no watermark. The practical limit on a large batch of AIFF masters is upload time, since uncompressed audio is bulky before it is converted, not a queue or an account tier.