Initializing... drag & drop files here
Supports: VOC
VOC (Creative Voice File) is the proprietary digital audio container Creative Technology shipped with the original Sound Blaster card in 1989. It was the de facto sound format in DOS-era PC games and multimedia titles, but it faded fast once Microsoft made RIFF WAVE the Windows standard. Modern players, DAWs, and OSes generally don't recognize.voc natively. FLAC (Free Lossless Audio Codec), released 20 July 2001, is the open, bit-perfect archival format the U.S. National Archives lists as a preferred audio format. Converting VOC → FLAC is the standard move for keeping vintage PC audio playable forever without quality loss.
| Property | VOC (Creative Voice) | FLAC |
|---|---|---|
| Introduced | 1989 (Sound Blaster) | 2001 (Xiph.Org) |
| Compression | Uncompressed PCM, ADPCM, A-law, mu-law | Lossless predictive coding (levels 0-8) |
| Bit depth | 8-bit and 16-bit PCM | Up to 32-bit integer |
| Typical compression ratio | None (PCM) or modest (ADPCM ~4:1, lossy) | 50-70% of source PCM (lossless) |
| Structure | 26-byte header + typed data blocks | Streamable frames + metadata blocks (tags, cuesheets) |
| Standardization | Vendor-specific, no formal spec | IETF RFC 9639 (2024), reference encoder in libFLAC |
| Native support | DOS / Sound Blaster era only | Windows 10+, macOS, iOS 11+, Android, Linux, VLC, foobar2000 |
| Best for | Reading vintage game and Sound Blaster archives | Lossless archival, hi-fi library, transcoding source |
| Level | Encode speed | Typical size vs source PCM | Notes |
|---|---|---|---|
| 0 | Fastest | ~65-75% | Use only when encoder CPU matters; quality identical to level 12 |
| 5 | Balanced (default in many tools) | ~55-65% | Good speed/size compromise |
| 8 | Slow | ~50-60% | Xiph's reference "max" preset |
| 12 (XConvert max) | Slowest | ~50-58% | Best size; quality is bit-identical at every level — only encoder effort changes |
Because FLAC is lossless, every compression level produces a decoder output bit-identical to the source. Picking a higher level never affects fidelity — it just spends more CPU to shave a few extra percent off the file.
No — FLAC is lossless, which means the decoded waveform is bit-identical to whatever was in the VOC file. If the source was an 8-bit, 11 kHz Sound Blaster recording, the FLAC will decode back to that exact 8-bit, 11 kHz signal. FLAC's value here is preservation and modern compatibility, not enhancement. If you want perceptual cleanup (noise reduction, click removal), use a dedicated audio editor before encoding.
Both are lossless. WAV is uncompressed PCM, so it'll be the same size as the decoded VOC (often 5-10 MB per minute of CD-quality stereo). FLAC stores the same audio at roughly 50-70% of that size with no quality cost, plus it supports proper tag metadata (artist, title, comments, embedded album art) that WAV handles poorly. For archival and library use, FLAC wins. If you need a quick edit pass in older software, VOC to WAV might be more convenient.
Yes. The VOC container can carry unsigned 8-bit PCM (the original Sound Blaster format), 16-bit PCM (Sound Blaster 16 and later), and companded A-law / mu-law codecs. FFmpeg-based decoding handles all of these and writes the result to FLAC at the native sample rate and bit depth, so an 8-bit, 11 kHz VOC stays 8-bit / 11 kHz in the FLAC.
Level 12 (XConvert's maximum) for archival — it gives the smallest file with zero quality cost. The difference between level 5 and level 12 is usually 2-5% file size, so use the highest level your patience allows. Encoding is one-time work; the smaller file is forever.
Partially. The VOC container has block types for repeat loops, silence segments, and embedded ASCII strings — features used by Creative Voice Editor and some DOS games. Standard decoders flatten these into a single linear PCM stream when converting to FLAC, so the audio is preserved but the loop markers and embedded text typically aren't. If you need those, decode to WAV with a VOC-aware tool first, then re-encode.
Yes. Drag in your entire folder of.voc files. They process in parallel on our servers and download as a ZIP or individually. Settings (compression level, channel, sample rate) apply uniformly — useful when you're standardizing a whole DOSBox capture archive.
If your VOC uses ADPCM (Creative ADPCM is lossy, ~4:1 compression), the decoded PCM is 4× larger before FLAC re-compresses it. FLAC then losslessly halves that, but you may still end up with a FLAC bigger than the original ADPCM VOC. That's expected: you're trading a small, lossy file for a lossless one with broad modern support. If size matters more than fidelity, VOC to MP3 is a better choice.
Yes. Open the Trim section, set a start time and duration (both accept seconds like 12.5 or HH:MM:SS.sss like 00:00:30.500). Handy for clipping the dead air at the start of DOSBox captures or pulling one cue out of a long recording session. For more advanced edits, the Audio Cutter tool gives a visual waveform.
It's one of the most defensible choices. The U.S. National Archives and Records Administration lists FLAC among its preferred audio preservation formats, the spec was standardized by the IETF as RFC 9639 in 2024, the reference encoder is open-source (Xiph.Org), and decoders ship on every major OS. Compared to vendor-controlled formats like VOC, FLAC's longevity is institutionally backed rather than tied to a single company's product line.