Initializing... drag & drop files here
Supports: VOC
.voc file onto the page, or click "+ Add Files" to browse. Batch upload is supported, so you can convert an entire folder of Creative Voice files from a DOS-game archive in one pass..wav. Files are processed on our servers and removed automatically; no sign-up, no watermarking, no email gate.VOC (Creative Voice) is a legacy container Creative Technology designed for its Sound Blaster cards in the early 1990s. It supports 8-bit and 16-bit PCM plus Creative ADPCM (4-, 3-, and 2-bit variants) and A-law / mu-law companded audio, but practically every modern OS, editor, and player dropped native support once Microsoft's RIFF WAVE became the Windows default. Converting to WAV gives you an uncompressed PCM file that opens everywhere — Windows Media Player, QuickTime, Audacity, Adobe Audition, DAWs like Reaper and Pro Tools, and every audio-CD authoring tool.
.voc. WAV lets you open the assets in any modern editor for preservation, remixing, or modding.| Property | VOC (Creative Voice) | WAV (RIFF WAVE) |
|---|---|---|
| Introduced | Early 1990s, Creative Technology | 1991, Microsoft and IBM |
| Container | Block-structured (sound data, silence, marker, ASCII, repeat, loop blocks) | RIFF chunked container |
| PCM bit depths | 8-bit and 16-bit | 8, 16, 24, 32-bit integer; 32/64-bit float |
| Companded formats | A-law, mu-law | A-law, mu-law (rare in practice) |
| ADPCM | Creative ADPCM (4/3/2-bit) | IMA, Microsoft ADPCM |
| Typical sample rates | 8 / 11.025 / 22.05 kHz (Sound Blaster era) | 44.1 / 48 / 96 / 192 kHz |
| Max channels | Stereo via block 0x08/0x09 extensions | Up to 65 535 (multichannel WAVE-EX) |
| Native OS support today | None — third-party tools only | Windows, macOS, Linux, iOS, Android |
| Practical use in 2026 | Legacy DOS-game audio recovery | DAWs, CD authoring, archival, ML datasets |
| Setting | Pick this when | Output WAV is |
|---|---|---|
| Channel: Original | You want bit-perfect transcoding | Same mono/stereo as the VOC |
| Channel: Mono | Source is mono and you want a smaller file | Single-channel PCM (half the bytes of stereo) |
| Channel: Stereo | Importing into a tool that requires stereo | Duplicated L/R |
| Sample rate: Original | Preserve the Sound Blaster–era timing exactly | 8 / 11.025 / 22.05 kHz typically |
| Sample rate: 44100 Hz | Burning to audio CD, general music use | CD-quality WAV |
| Sample rate: 48000 Hz | Importing into Premiere, Resolve, FCP | Video-aligned WAV |
That noise is in the source. Most VOC files were recorded at 8-bit, 11025 Hz or 22050 Hz to fit on a 1.44 MB floppy disk and to play through a Sound Blaster's DAC. Converting to WAV is mathematically lossless, but it can't recreate the bit depth or frequency content that was never captured. If you need cleaner audio, you'll need a re-recorded source — no converter can fix the original.
Yes. Our decoder handles 8-bit and 16-bit PCM, all three Creative ADPCM variants (4-bit, 3-bit, 2-bit packed), and both A-law and mu-law companded payloads. The resulting WAV is always uncompressed linear PCM at the bit depth you choose, which means it opens cleanly even in tools that never supported VOC's exotic block types.
VOC's pre-block-0x09 frequency divisor formula 1000000 / (256 - divisor) produces non-round sample rates such as 12 048 or 18 939 Hz that no modern player handles gracefully. Pick 44100 Hz or 48000 Hz to resample to a standard rate, or leave it on "Original" if you're feeding the WAV into something that does its own resampling (most DAWs do).
WAV is uncompressed PCM; the VOC may have been Creative ADPCM at 2-4 bits per sample. A 4-bit ADPCM VOC converts to 16-bit PCM WAV at 4x the byte rate, and 8-bit A-law expands to roughly 2x. That's expected — if you need a small lossless file, convert to VOC to FLAC instead. If lossy is fine, try VOC to MP3.
Use the Trim control in step 3 — set start time and duration in seconds to extract a single SFX. If you need to cut more than one segment or split across multiple files, switch to the dedicated audio cutter which gives you a visual waveform and multi-segment selection.
.voc files from a game archive?Yes. Drop the whole folder onto the page and every .voc queues up. All files use the same Channel and Sample Rate settings, which is what you want for a coherent SFX bank. Output names mirror the inputs with .wav extensions.
It's uncompressed PCM — PCM_S16LE 16-bit little-endian by default, which is the Red Book audio CD standard and the most broadly compatible WAV variant. The WAV header reports format tag 1 (WAVE_FORMAT_PCM), so any tool that reads WAV reads this file. If you specifically need 24-bit or 32-bit float WAV, drop your VOC in and then run a second pass through audio compressor with the matching codec selected.
Partially. VOC supports marker blocks (block type 0x04) and ASCII text blocks (0x05), which a few games used to flag loop points or cue triggers. WAV has equivalent cue and LIST/INFO chunks, but the semantic mapping isn't 1:1, so the safe assumption is that markers and text annotations do not survive the conversion. The audio payload itself is bit-perfect at the chosen sample rate and bit depth.