VOC to WAV Converter

Convert VOC files to WAV format online. Free, fast, no watermarks.

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Supports: VOC

OptionsAdvanced Options - Our defaults are optimized for the best results. We recommend you keeping the defaults unless you have a specific need.
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How to Convert VOC to WAV Online

  1. Upload Your VOC File: Drag and drop the .voc file onto the page, or click "+ Add Files" to browse. Batch upload is supported, so you can convert an entire folder of Creative Voice files from a DOS-game archive in one pass.
  2. Pick Audio Channel and Sample Rate: Both default to "Original" so the WAV is a bit-for-bit transcode. Switch Audio Channel to Mono if the source is mono and you want to keep it that way, or to Stereo to upmix. Set Audio Sample Rate to 44100 Hz for CD-compatible WAV, 48000 Hz for video editing, or leave it on Original to preserve the source rate (VOC files commonly use 8000, 11025, or 22050 Hz).
  3. Trim (Optional): Expand the Trim control if you want to cut a clip out of the VOC before converting — useful when a single VOC stores several Sound Blaster sound effects back-to-back. Leave it on "Unchanged" to convert the full file.
  4. Convert and Download: Click "Convert" and grab the resulting .wav. Files are processed on our servers and removed automatically; no sign-up, no watermarking, no email gate.

Why Convert VOC to WAV?

VOC (Creative Voice) is a legacy container Creative Technology designed for its Sound Blaster cards in the early 1990s. It supports 8-bit and 16-bit PCM plus Creative ADPCM (4-, 3-, and 2-bit variants) and A-law / mu-law companded audio, but practically every modern OS, editor, and player dropped native support once Microsoft's RIFF WAVE became the Windows default. Converting to WAV gives you an uncompressed PCM file that opens everywhere — Windows Media Player, QuickTime, Audacity, Adobe Audition, DAWs like Reaper and Pro Tools, and every audio-CD authoring tool.

  • Salvage DOS-game audio archives — Eye of the Beholder, Wing Commander, Strike Commander, and dozens of early-1990s Sound Blaster titles shipped their SFX and voice lines as .voc. WAV lets you open the assets in any modern editor for preservation, remixing, or modding.
  • Edit in modern DAWs — Reaper, Audacity, Audition, and Logic don't accept VOC out of the box. A WAV at the same sample rate and bit depth is a one-to-one swap with no quality loss.
  • Burn an audio CD — Red Book audio CD requires 44.1 kHz 16-bit stereo PCM, which is exactly what a WAV is. Resample on the way out and the file is ready for any CD-burning tool.
  • Feed it into transcription or speech-to-text — OpenAI Whisper, Google Cloud Speech-to-Text, and AWS Transcribe all accept WAV; none accept VOC.
  • Import to video editors — Premiere, DaVinci Resolve, and Final Cut Pro recognise WAV; VOC won't even appear in the import dialog.
  • Long-term preservation — Uncompressed WAV is one of the recommended archival formats by the Library of Congress. VOC is not on that list.

VOC vs WAV — Format Comparison

Property VOC (Creative Voice) WAV (RIFF WAVE)
Introduced Early 1990s, Creative Technology 1991, Microsoft and IBM
Container Block-structured (sound data, silence, marker, ASCII, repeat, loop blocks) RIFF chunked container
PCM bit depths 8-bit and 16-bit 8, 16, 24, 32-bit integer; 32/64-bit float
Companded formats A-law, mu-law A-law, mu-law (rare in practice)
ADPCM Creative ADPCM (4/3/2-bit) IMA, Microsoft ADPCM
Typical sample rates 8 / 11.025 / 22.05 kHz (Sound Blaster era) 44.1 / 48 / 96 / 192 kHz
Max channels Stereo via block 0x08/0x09 extensions Up to 65 535 (multichannel WAVE-EX)
Native OS support today None — third-party tools only Windows, macOS, Linux, iOS, Android
Practical use in 2026 Legacy DOS-game audio recovery DAWs, CD authoring, archival, ML datasets

Audio Channel and Sample Rate Quick Guide

Setting Pick this when Output WAV is
Channel: Original You want bit-perfect transcoding Same mono/stereo as the VOC
Channel: Mono Source is mono and you want a smaller file Single-channel PCM (half the bytes of stereo)
Channel: Stereo Importing into a tool that requires stereo Duplicated L/R
Sample rate: Original Preserve the Sound Blaster–era timing exactly 8 / 11.025 / 22.05 kHz typically
Sample rate: 44100 Hz Burning to audio CD, general music use CD-quality WAV
Sample rate: 48000 Hz Importing into Premiere, Resolve, FCP Video-aligned WAV

Frequently Asked Questions

Why does my VOC file sound noisy or low-fidelity even after converting to WAV?

That noise is in the source. Most VOC files were recorded at 8-bit, 11025 Hz or 22050 Hz to fit on a 1.44 MB floppy disk and to play through a Sound Blaster's DAC. Converting to WAV is mathematically lossless, but it can't recreate the bit depth or frequency content that was never captured. If you need cleaner audio, you'll need a re-recorded source — no converter can fix the original.

Will Creative ADPCM and A-law / mu-law VOC files convert correctly?

Yes. Our decoder handles 8-bit and 16-bit PCM, all three Creative ADPCM variants (4-bit, 3-bit, 2-bit packed), and both A-law and mu-law companded payloads. The resulting WAV is always uncompressed linear PCM at the bit depth you choose, which means it opens cleanly even in tools that never supported VOC's exotic block types.

What sample rate should I pick if my VOC has unusual timing like 12 048 Hz?

VOC's pre-block-0x09 frequency divisor formula 1000000 / (256 - divisor) produces non-round sample rates such as 12 048 or 18 939 Hz that no modern player handles gracefully. Pick 44100 Hz or 48000 Hz to resample to a standard rate, or leave it on "Original" if you're feeding the WAV into something that does its own resampling (most DAWs do).

Why is the WAV so much bigger than the original VOC?

WAV is uncompressed PCM; the VOC may have been Creative ADPCM at 2-4 bits per sample. A 4-bit ADPCM VOC converts to 16-bit PCM WAV at 4x the byte rate, and 8-bit A-law expands to roughly 2x. That's expected — if you need a small lossless file, convert to VOC to FLAC instead. If lossy is fine, try VOC to MP3.

How do I trim out just one sound effect from a multi-clip VOC?

Use the Trim control in step 3 — set start time and duration in seconds to extract a single SFX. If you need to cut more than one segment or split across multiple files, switch to the dedicated audio cutter which gives you a visual waveform and multi-segment selection.

Can I batch-convert an entire folder of .voc files from a game archive?

Yes. Drop the whole folder onto the page and every .voc queues up. All files use the same Channel and Sample Rate settings, which is what you want for a coherent SFX bank. Output names mirror the inputs with .wav extensions.

Is the converted WAV a true uncompressed PCM file, or some other WAV sub-codec?

It's uncompressed PCM — PCM_S16LE 16-bit little-endian by default, which is the Red Book audio CD standard and the most broadly compatible WAV variant. The WAV header reports format tag 1 (WAVE_FORMAT_PCM), so any tool that reads WAV reads this file. If you specifically need 24-bit or 32-bit float WAV, drop your VOC in and then run a second pass through audio compressor with the matching codec selected.

Does the converter preserve embedded markers, loop points, or text annotations from the VOC?

Partially. VOC supports marker blocks (block type 0x04) and ASCII text blocks (0x05), which a few games used to flag loop points or cue triggers. WAV has equivalent cue and LIST/INFO chunks, but the semantic mapping isn't 1:1, so the safe assumption is that markers and text annotations do not survive the conversion. The audio payload itself is bit-perfect at the chosen sample rate and bit depth.

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