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Supports: VOC
.voc files are accepted here, and batch is supported — drop in a whole folder of Sound Blaster recordings and each one converts in parallel.VOC (Creative Voice File) is a legacy digital-audio format from Creative Technology, the maker of the Sound Blaster line of PC sound cards. It dates to the late 1980s — the original Sound Blaster launched in 1989 — and it was the native sound format for that hardware throughout the DOS era, used for digitized sound effects, speech, and short loops in countless games. A VOC file is built from a 26-byte header beginning with the literal text "Creative Voice File", followed by a chain of typed data blocks; it can hold 8-bit unsigned PCM, 16-bit signed PCM, Creative's own ADPCM variants, and a-law / u-law companded audio.
The format faded as Windows standardized on RIFF WAVE in the 1990s, and today VOC's problem is simple: almost nothing plays it natively. Modern media players, phones, browsers, and editing apps don't recognize .voc, so the file you pulled from an old game disc or a 1990s recording session won't open by double-clicking. Converting solves that by re-wrapping the audio into a container today's tools understand:
| Format | Type | Released / standard | Native playback today | Best for |
|---|---|---|---|---|
| VOC | Block-based PCM / Creative ADPCM | Creative Technology, late 1980s (Sound Blaster era) | Almost none; Audacity, VLC, FFmpeg-based tools | The original legacy source file |
| WAV | Uncompressed PCM (RIFF) | Microsoft & IBM, published Aug 1991 | Windows, macOS, Linux, most editors | Lossless archiving and editing |
| FLAC | Lossless compressed | Xiph.Org, 2001 | Chrome, Firefox, Edge, VLC, most players | Lossless archiving at ~half WAV size |
| MP3 | Lossy | ISO/IEC, 1993 | Effectively universal | Maximum compatibility, small files |
| AAC / M4A | Lossy | ISO/IEC, 1997 | Apple devices, modern browsers, Android | Efficient lossy, Apple ecosystem |
| OGG (Vorbis) | Lossy, royalty-free | Xiph.Org, 2000 | Firefox, Chrome, Android, game engines | Open-source and game audio |
| Opus | Lossy, royalty-free | IETF RFC 6716, 2012 | Chrome, Firefox, Edge, Android | The most efficient codec for voice/effects |
A practical note on quality: because a VOC file is often only 8-bit, mono, and recorded at a low sample rate (DOS-era sound effects were frequently 11,025 Hz or lower), converting it to WAV or FLAC does not add fidelity — it faithfully preserves whatever the original captured. Likewise, converting an already-lossy 8-bit VOC to MP3 won't make it sound worse than the source by any meaningful amount at a sane bitrate; the limiting factor is the recording itself, not the target format.
Very few modern apps open .voc by double-clicking, which is the main reason to convert. Audacity, VLC, and any FFmpeg-based tool can read VOC, and historically players like Winamp and editors like Adobe Audition supported it. But your phone, browser, default media player, and most current DAWs won't recognize it. Converting to WAV or MP3 turns a file almost nothing opens into one everything opens.
It depends on how the audio inside was encoded. VOC is a container that can hold uncompressed PCM (8-bit or 16-bit), which is lossless relative to what was recorded, or Creative's ADPCM and a-law / u-law formats, which are lossy. Many DOS-era VOC files are 8-bit mono PCM at a low sample rate — uncompressed, but already low-fidelity because of those capture settings, not because of compression.
No, and that's expected. WAV is lossless, so converting to it preserves the original samples exactly — but it can't recover detail the VOC never captured. An 8-bit, 11 kHz game sound effect converted to a 16-bit WAV is still an 8-bit, 11 kHz recording; it just sits in a modern container now. Converting to WAV is about compatibility and safe archiving, not enhancement.
Both are lossless, so either preserves the audio perfectly. Choose WAV if you want the most universally compatible, edit-ready file that every tool opens with no codec questions. Choose FLAC if storage matters — FLAC applies lossless compression and stores the identical audio in roughly half the space, while still being widely supported by modern players. For a large legacy collection, FLAC is the more space-efficient archive.
MP3 or AAC. Both are lossy but effectively universal — every phone, browser, and music app plays them without extra software — and for a typical low-bitrate VOC source the file will be tiny. Pick MP3 for the broadest compatibility, or AAC / M4A if you're inside the Apple ecosystem. If the audio is voice or sound effects and you want the smallest possible file, Opus is the most efficient option.
No — your source VOC is never modified. The converter reads the uploaded copy and produces a new file in the target format; the original stays on your device untouched. We measured a typical 8-bit mono DOS sound effect (a few seconds, ~11 kHz) converting to WAV in well under a second, and the uploaded file plus the result are deleted from our servers automatically after a few hours.
Yes. Files are uploaded over an encrypted connection, processed on our servers, and deleted automatically after a few hours — no sign-up, no watermark, and nothing is shared or made public. Whether you're converting a single archived recording or batching a folder of extracted game audio, the files are never retained beyond processing.