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Supports: WAV
WAV is Microsoft and IBM's uncompressed PCM container (published August 1991). At CD quality — 16-bit, 44.1 kHz, stereo — it stores roughly 1,411 kbps, or about 10 MB per minute. WMA (Windows Media Audio) is Microsoft's proprietary lossy codec, first released in 1999 alongside Windows Media Player 6.4. WMA Standard typically delivers transparent stereo at 128-192 kbps — an 8-12× reduction versus WAV with most listeners unable to tell the two apart on consumer playback hardware. Common reasons to convert WAV → WMA:
| Property | WAV | WMA (Standard) |
|---|---|---|
| Compression | Uncompressed PCM (or rarely ADPCM) | Lossy transform coding |
| Typical bitrate | 1,411 kbps (16-bit/44.1 kHz stereo) | 48-192 kbps |
| Typical 4-min song | ~40 MB | ~3.8-5.7 MB |
| First published | August 1991 (Microsoft + IBM) | 1999 (Microsoft) |
| Max sample rate | 192 kHz (24/32-bit float) | 48 kHz (Standard); 96 kHz (Pro/Lossless) |
| Channels | Mono, stereo, multichannel | Up to stereo (Standard); up to 7.1 (Pro) |
| Native Windows support | All Windows versions | All Windows versions including 11 |
| Apple/macOS playback | Built-in (QuickTime, Music) | Requires VLC, third-party codec, or Office |
| Best for | Editing, mastering, archival | Distribution to Windows audiences, low-bitrate voice |
| Variant | Released | Bitrate range | Channels | Use case |
|---|---|---|---|---|
| WMA 1 (v1) | Aug 1999 | 5-160 kbps | Up to stereo | Legacy archives only; superseded |
| WMA 2 / Standard (v2) | 1999 | ~48-192 kbps | Up to stereo, ≤48 kHz | Default WMA — general music, voice, Windows playback |
| WMA Pro | 2003 | 128-768 kbps | Up to 7.1, ≤96 kHz, 24-bit | Surround content, high-resolution audio |
| WMA Lossless | 2003 | 470-940 kbps (variable) | Up to 5.1, ≤96 kHz, 24-bit | Bit-perfect archival on Windows |
| WMA Voice | 2003 | Up to 20 kbps | Mono, ≤22.05 kHz | Dictation, podcast speech, low-bandwidth telephony |
Most converters — including this one — default to WMA 2 (Standard), since it's the variant every Windows device and most third-party players (VLC, foobar2000) support out of the box.
For broad device compatibility — phones, cars, smart speakers, gaming consoles — MP3 still wins. WMA is best when your audience is locked into the Windows ecosystem, your archive lives in Windows Media Player libraries, or you're feeding older PlaysForSure hardware. If you're unsure, see WAV to MP3 for the cross-platform default. WMA at 128 kbps stereo sounds slightly better than MP3 at 128 kbps stereo because Microsoft's psychoacoustic model is more efficient at low bitrates — but the gap closes at 192+ kbps where both are effectively transparent.
WAV stores every PCM sample at full bit depth: 16 bits × 44,100 samples/sec × 2 channels = 1,411,200 bits per second. WMA Standard uses modified discrete cosine transform (MDCT) plus a psychoacoustic model that drops the audio data your ears can't perceive — masked sounds, ultrasonic content, silence. At 128 kbps WMA you're keeping less than 10% of the original bit rate while preserving the part that matters perceptually. The compression is lossy; the reduction is real.
Not with Apple's built-in Music app or QuickTime — neither ships with WMA decoders. Mac users will need VLC (free, plays WMA Standard / Pro / Lossless) or another third-party player. If your audience is mixed Mac/Windows, converting to MP3 or AAC is friendlier. If the recipient is Windows-only, WMA is fine and they'll open it in Windows Media Player 12 (still bundled on Windows 11 as the Legacy app) or the new Media Player.
64 kbps mono is plenty for clean studio dictation; 48 kbps mono is the sweet spot for legal/medical voice archives; 32 kbps mono still produces intelligible speech for hours-long lectures. The human voice's fundamental frequency range (roughly 85-255 Hz) and dominant harmonics (up to ~4 kHz) compress very efficiently. For multi-speaker podcasts with music beds, step up to 96-128 kbps stereo.
This tool's default audio codec is WMA v2 (Standard, lossy), which is what 99% of users want for the size savings. If you need a lossless archival format playable on Windows, FLAC is more widely supported and cross-platform — see WAV to FLAC. WMA Lossless was Microsoft's answer to FLAC but never achieved comparable adoption outside of Windows-only ripping workflows.
ASF/WMA containers support a metadata block (WM/Title, WM/Artist, WM/AlbumTitle, WM/Year, WM/Genre, embedded artwork). Tags present in the source WAV's INFO chunk or BWF metadata transfer where there's a one-to-one mapping. Audacity and FL Studio bounces often lack tags entirely — in that case the WMA exports tagless and you can add tags after the fact in Windows Media Player, MusicBee, or Mp3tag.
Yes. Expand the Trim section and enter a start time and duration in HH:MM:SS.sss format (00:01:30.500 for one minute thirty and a half seconds). Useful for clipping a single track from a live recording, cutting a sermon down to a single point, or extracting a clean loop for use elsewhere.
Anonymous users get the default per-file cap; signed-in users get a larger cap that scales with their tier. Uncompressed WAV grows fast — at CD quality, one hour is ~600 MB and a single 24-bit/96 kHz stereo project hour is ~2 GB. If your file is larger than the upload limit, try compressing WAV first or trim the unused intro/outro before converting.
Yes. WMA → WAV is a useful path when you want to import a WMA into Pro Tools, Logic Pro, or any editor that prefers uncompressed PCM, since re-encoding a lossy WMA back to PCM doesn't restore lost data but does produce a workable editing source. See WMA to WAV for that direction.