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Supports: AIF, AIFF
AIFF and WAV hold audio in the same way: uncompressed PCM samples, lossless, bit-for-bit identical sound. Converting AIFF to WAV is a container swap, not a re-encode — you change the wrapper around Apple's format to Microsoft's RIFF/WAV so a Windows app, DAW, hardware sampler, or game engine will accept the file. If your tools already read AIFF, you don't need to convert; if anything in your chain expects WAV, this is the fix, and you lose zero quality doing it.
| Property | AIFF | WAV |
|---|---|---|
| Developer | Apple (1988) | IBM + Microsoft (1991) |
| Based on | Electronic Arts' IFF | Microsoft RIFF |
| Audio data | Uncompressed PCM | Uncompressed LPCM |
| Byte order | Big-endian | Little-endian |
| Quality | Lossless | Lossless (identical) |
| Typical size | ~10 MB/min stereo CD-quality | ~10 MB/min stereo CD-quality |
| File size ceiling | 4 GB (32-bit chunk size) | 4 GB (32-bit chunk size) |
| Extensions | .aif, .aiff, .aifc | .wav |
| Best for | macOS, Logic Pro, Apple ecosystems | Windows, cross-platform, nearly every DAW |
Need the reverse direction or a smaller file? Use WAV to AIFF to go back, or AIFF to MP3 if file size matters more than staying lossless.
No. Both formats store the same uncompressed PCM samples, so a straight AIFF-to-WAV conversion is lossless and bit-for-bit identical in sound. The only change is the container and byte order (AIFF is big-endian, WAV is little-endian), which the conversion handles transparently. In our testing, the decoded PCM stream of the WAV output matched the AIFF source sample-for-sample at default 16-bit settings.
Practically yes. Uncompressed CD-quality stereo audio runs roughly 10 MB per minute in either format, because both store raw PCM at the same bit depth and sample rate. You may see a difference of a few kilobytes from header and metadata chunks, but the audio payload is the same size.
It is purely about software recognition, not quality. WAV is built on Microsoft's RIFF and is the long-standing interchange standard read by nearly every DAW, sampler, game engine, and editor on Windows and Mac. AIFF is native to Apple's ecosystem, so some Windows-oriented or cross-platform tools simply don't parse its chunks.
Yes, if you leave Audio Codec, Sample Rate, and Channel on their defaults. A 24-bit/96 kHz AIFF can stay 24-bit/96 kHz in WAV — choose PCM 24-bit Little Endian so the bit depth carries over. WAV supports 8-bit up to 32-bit integer and float, and sample rates from 8 kHz to 192 kHz and beyond.
The audio survives perfectly, but format-specific extras may not. AIFF instrument and marker chunks (loop points, musical notes) don't map cleanly to standard WAV, so producers who rely on embedded loop data should keep an AIFF copy or verify the metadata in their DAW after conversion.
Standard WAV uses a 32-bit field for its size, capping a single file at 4 GB — about 6.8 hours of CD-quality stereo. Very long high-resolution recordings can exceed that; in those cases broadcast extensions like RF64 or BWF lift the ceiling. On our end the practical limit is upload size and time, not your device.