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Supports: APNG, PNG
M4V and MP4 are the same container with different names on the front. Apple's .m4v extension first appeared in 2006 alongside the iTunes Store, as a signal to the operating system that a file is a movie rather than a generic clip — the bytes inside are ISO base media, exactly as in an MP4. So the real question when converting an animated PNG is not "which is better quality" (they are identical) but "which extension does the software at the other end expect". This page answers that, then walks through the encode.
| Property | M4V | MP4 |
|---|---|---|
| Origin | Apple, first seen publicly in 2006 with the iTunes Store | ISO/IEC 14496-14, MPEG-4 Part 14 |
| Underlying container | ISO base media file format | ISO base media file format |
| Video codec written here | H.264 by default; MPEG-4 or Xvid are also selectable | H.264 |
| Audio codec supported here | AAC or AC3 | AAC and several others |
| Optional DRM | FairPlay, but only on content bought from Apple | None defined |
| Recognised by Apple TV app, QuickTime, iTunes libraries | Yes, natively | Yes |
| Recognised by everything else | Usually, but some players balk at the extension | The safest bet in video |
Web embedding in a <video> tag |
Not a standard source type — use MP4 | Standard |
| Rename trick | An unprotected .m4v renamed to .mp4 plays anywhere |
Not needed |
| Best for | Apple media libraries and Apple-first workflows | Sharing, embedding, uploading |
.m4v and want consistency..m4v as "movie" and .mp4 as "generic media", and that distinction matters to how it files things.<video> sources should be MP4, and a .m4v may simply not play..m4v name..apng onto the drop zone or use the file picker. A .png containing animation chunks is accepted too, since many exporters write APNG under that extension..m4v. No sign-up and no watermark. Files upload over an encrypted connection, are processed on our servers, and are deleted automatically after a few hours.| Property | APNG (input) | M4V (output) |
|---|---|---|
| Compression | Lossless, every frame stored in full | Lossy H.264, only interframe differences coded |
| Alpha channel | 8-bit alpha, preserved throughout | None — flattened onto the Background Color |
| Colour | Truecolour RGB | 8-bit 4:2:0 luma/chroma, the standard H.264 delivery format |
| Frame timing | Per-frame delays in the fcTL chunks |
Preserved — the animation runs at its authored pace |
| Audio | None; the format cannot store any | None, because there was nothing to carry over |
| Typical size | Large, grows fast with frame count | A small fraction of the source |
| Plays in | Browsers and image viewers | Video players and editors |
No. FairPlay encryption is applied by Apple to content sold through its store, and there is no way for a converter to add it — nor any reason to. What you download is a plain H.264 file in an ISO base media container that simply carries the .m4v extension, so it copies, edits and plays without any authorisation step.
Rename it to .mp4. Because the container is identical, the rename is free — no re-encode, no quality change, no risk. This is the standard workaround for players that filter by extension rather than by sniffing the file. If you would rather not deal with it at all, use the APNG to MP4 tool.
Because an APNG has no audio to convert. The format is an image specification with frame timing bolted on — there is no sound chunk in the file, so the encoder has nothing to pass through. The Audio Codec choices on this page (AAC and AC3, the two M4V supports) apply when the source is a video or audio file. Add a soundtrack afterwards in an editor if you need one.
Not in M4V. H.264 as used in ISO base media containers has no alpha channel, so transparent pixels are flattened onto the Background Color before encoding — white unless you change it. There is no setting in any converter that changes this, only the choice of replacement colour. If the alpha channel is the point, keep an image format: APNG to WebP produces an animated file that keeps full 8-bit alpha.
Yes. The frame delays an APNG stores per frame are read by the decoder and carried into the encode, so timing is preserved rather than reset to some fixed rate. There is no "seconds per image" control on this page for exactly that reason — that control exists for still images, which have no timing of their own to honour.
Substantially, though the exact ratio depends on your content. Two effects stack: APNG stores every frame losslessly with no prediction between frames, while H.264 codes only the differences from frame to frame and then quantises what is left. An animation with a static background and a small moving element compresses hardest; full-frame motion or heavy noise compresses least.
H.264 in almost every case — it is the default here, it decodes in hardware on essentially every device made in the last decade, and it is what an .m4v is expected to contain. MPEG-4 Part 2 and Xvid are offered for compatibility with older hardware players that predate H.264; they are less efficient, so at the same quality the file will be larger.
Either imports, but MOV is the more natural fit for an Apple editing timeline, and it gives you access to QuickTime-specific codecs that the M4V extension does not imply. Use APNG to MOV if the file is going straight into an edit; keep M4V for finished clips that live in a media library.