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Supports: DV
DV is the format your MiniDV camcorder wrote — launched in 1995, standardised in the IEC 61834 family, and stubbornly enormous because it was designed for tape rather than disk. ASF is Microsoft's Advanced Systems Format, the container behind WMV and WMA.
This walkthrough is aimed at the specific job of getting captured DV footage into an ASF that a Windows-centric workflow will accept, without quietly destroying the widescreen geometry along the way — which is the mistake that costs most people a re-run.
.dv onto the drop zone or click "Add Files". Raw DV files are large — a three-second clip is over 10 MB — so expect the upload itself to be the slow part.DV is a constant-bitrate, intra-frame format: every frame is compressed on its own with a DCT, and no frame refers to any other. That makes it wonderful to edit and terrible to store. We measured a 720 × 480 NTSC test file:
| Measurement | Value |
|---|---|
| File size | 10,680,000 bytes for 2.9696 s |
| Total data rate | ~28.8 Mbit/s (about 3.6 MB per second) |
| Per hour | roughly 13 GB |
| Video payload | ~25 Mbit/s (the "DV25" in the name) |
| Audio payload | ~1.5 Mbit/s, uncompressed PCM |
| Frame size, NTSC | 720 × 480, 4:1:1 chroma |
| Frame size, PAL | 720 × 576, 4:2:0 chroma |
Because the rate is fixed, a tape of static talking heads costs exactly as much disk as a tape of fast motion. That is the whole reason to re-encode: our measured DV clip became a 404,193-byte ASF at the default settings, and none of that saving was available inside DV itself.
This is where DV conversions go wrong, so it is worth doing carefully.
A 16:9 DV frame is not 16:9 on the pixel grid. It is 720 × 480 with a sample aspect ratio of 32:27, which multiplies out to a 16:9 display aspect. The picture is stored horizontally squeezed and un-squeezed at playback time by a player that reads the aspect metadata. Probing our test file confirms it: sample_aspect_ratio=32:27, display_aspect_ratio=16:9, on a 720 × 480 raster.
Any encode that writes square pixels loses that metadata, and a 720 × 480 frame with square pixels displays as 3:2 — noticeably narrow, everyone slightly too tall. We measured exactly that outcome and the fix:
854 × 480 (NTSC) or 1024 × 576 (PAL). Our 854 × 480 encode came back with a display aspect of 427:240, which is 16:9 to within a rounding error.640 × 480 (NTSC) or 768 × 576 (PAL). Same principle, different target.Baking the geometry in with an explicit Width × Height removes the ambiguity for every downstream tool, which is the point.
ASF is a Microsoft container with a long tail of decoder quirks, and a modern H.264-in-ASF file is not what a 2003-era Windows Media Player expects. Match the codec pairing to what the destination was built for:
| Destination | Video Codec | Audio Codec | Quality control that works |
|---|---|---|---|
| Modern player, best quality per byte | H.264 (the default) | WMA v2 or AAC | Constant Quality, 16–51, lower is better |
| Legacy Windows Media decoder | WMV 2 | WMA v2 | Constant Quality re-ranges to 1–31, lower is better |
| Editing timeline that wants light decoding | MJPEG | PCM 16-bit | Constant Quality on a quantiser scale |
| Fixed delivery budget | any | any | Specific file size or Constant Bitrate |
Switching to WMV 2 and WMA v2 costs compression efficiency and buys compatibility with software from the era ASF was designed for.
Going the other way, if the destination is anything modern — a website, a phone, a video editor, cloud storage — ASF is the wrong container entirely and you are inheriting its problems for no reason. DV to MP4 gives you the same H.264 video in a container everything opens. DV to WMV is the better choice if the requirement is specifically "a Windows Media file" rather than "an ASF".
Nearly. ASF is the container; WMV and WMA are the codecs Microsoft designed to live in it. A .wmv file is an ASF file that happens to hold WMV video, and a .asf file can hold almost anything. That is why this page's video codec dropdown offers H.264, MPEG-4 and Xvid alongside WMV 1 and WMV 2.
Because H.264 gives a far better picture per byte, and ASF is perfectly capable of carrying it. WMV 2 is there for genuine legacy targets. If nothing in your workflow specifically needs a Microsoft codec, leaving H.264 selected is the better result.
No. There is no deinterlacing filter anywhere in this pipeline, so interlaced fields pass straight through into the output. We verified this on a synthetic test whose fields were solid blue and solid red: the resulting frame alternates blue, blue, red, red down the scan lines. Deinterlace before you upload if it matters.
A lot, but the exact ratio depends entirely on your footage. DV spends a fixed ~28.8 Mbit/s whether or not the picture is moving, so static material compresses spectacularly and fast action much less. Our short synthetic test clip went from 10,680,000 bytes to 404,193 bytes; real camcorder footage will not match that figure, so use Specific file size if you need a predictable result.
PAL DV is 720 × 576 with 4:2:0 chroma. For 16:9 PAL set Width × Height to 1024 × 576; for 4:3 PAL use 768 × 576. The principle is identical to NTSC — you are converting the anamorphic frame into square pixels so no downstream player has to guess.
No. DV carries PCM audio at around 1.5 Mbit/s, and the default ASF encode re-encodes it to WMA v2 — our test output measured 48,000 Hz stereo at 128 kbit/s. The server always re-encodes; there is no path that copies the original audio bytes through untouched. Choose PCM 16-bit under Audio Codec if you need to stay uncompressed.
Yes. The Trim group on this page takes a start time and a duration, in seconds or as HH:MM:SS.sss. Trimming before encoding is much faster than converting an hour of tape and cutting it afterwards, and it keeps the upload smaller too.
MPEG-2 handles quality differently from the CRF codecs. On this page the reliable levers for MPEG-2 output are Constant Bitrate, Specific file size and the resolution controls. If a quality slider is not moving your file size, switch to a bitrate or size mode instead of hunting for a value that works.
Keep original passes the source dimensions straight through. Resolution Percentage computes new dimensions and rounds them to a multiple of 16 for encoder alignment, so even at a high percentage it can land a few pixels short of the source. For an exact match, Keep original or an explicit Width × Height is the safer choice.